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 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 00:07 
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*blah-blah-blah maniac*
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Version updated, download again
Fixed bug with wrong ambient calculation depending from camera. Reduced a lot bug with detailed shadows when there are many sources of light (not just sun). The "bronze" skin bug with specular not fixed yet.
Please pay attention to testing this version if shadows and lights have any problems compared to vanilla game, i tried to activate shader recompiler and it may fail if you don't have d3dcompiler_46e.dll in game folder (i tried to not use it, but seems it is the only way to fix bronze skin bug without any negative side effects).

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I will not do subsurface scattering, it already exist in the game. And stop asking me anything about future.

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 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 00:58 
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Joined: 15 May 2016, 16:35
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The updated version is MUCH better - thank you!


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 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 01:53 
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Version updated, download again
Fixed ambient at night bug.

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 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 02:28 
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Joined: 15 May 2016, 16:35
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ENBSeries wrote:
Version updated, download again
Fixed ambient at night bug.

Ha! You caught that! I deleted it from my post because I couldn't replicate it very reliably.


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 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 08:28 
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Its easy to replicate if you increase time and wait till night, but not save at night

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 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 10:21 
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*blah-blah-blah maniac*
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Ehh, i doubt it's good idea to recompile shaders. Checked them, there are data lost from variables and it can be critical. But the only other way to get rid of "bronze" is by removing specular for all lights when in shadow of clouds. Maybe it looks less weird, not sure.

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 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 10:21 
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*sensei*
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Joined: 27 Dec 2011, 21:33
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Location: Poland, Gdańsk
The new version works very well for me, thanks a lot! :)

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 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 11:49 
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*sensei*
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Joined: 30 Jan 2012, 13:18
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Do you have time or interested to do some stuff for the Skyrim SE version? Some lighting controls, shadows, SSAO (ppl currently use my SSAO, if any) possibly? IBL, even if somewhat faked, would be cool.


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 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 13:42 
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I do changes to Skyrim SE mod in parallel to Fallout 4, if things are same in both. Even do changes to old Skyrim mod.

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 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 15:07 
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*master*
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Joined: 08 Nov 2012, 15:24
Posts: 130
I'm not sure if this falls under the same problem as with the specular. Detail shadows and cloud shadows have some problems interacting with lights in shadowed areas, though the lighting seems normal without them.
Example 1 (None, cloud on, detailed on)
Example 2 (None, detailed on)
From Diamond City's exterior. ("coc DiamondCityext")

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