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 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 07 Jun 2017, 16:54 
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*master*

Joined: 12 Feb 2014, 17:05
Posts: 190
ok let's forget about adaptation. doesn't matter. a fixed value will also do the job in the original tonemap. you are right it is a mess without clamp. but i think it works anyway.
can you make the bloom texture available then at least, please?
that would add a per weather/location value of bloom and has really nice effects for example for darker scenes and dark weathers/fog if you combine those two textures (where skyrim bloom is stronger).
also looks great for lightsources in my opinion (see K ENBs)
thanks

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Tomoko
 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 30 Jun 2017, 20:12 
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Joined: 30 Jan 2016, 11:26
Posts: 91
Location: France
Boris, do you use the sun position for the current 0.310 TODI ?
I'm only asking because I saw earlier that changing the sun position values from an esp broke the TODI statistics.

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 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 30 Jun 2017, 20:46 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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Location: St.Petersburg
I compute time of the day from sun position.

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 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 01 Jul 2017, 09:32 
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Joined: 30 Jan 2016, 11:26
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Location: France
Ok, I won't touch it then and just wait for the time of day clock.

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 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 21 Aug 2017, 21:12 
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*sensei*

Joined: 30 Jan 2012, 13:18
Posts: 483
Can shader execution timers be added to the GUI? Like enbeffectprepass.fx took x ms/frame to render, enbbloom.fx y ms/frame ...? Imho a useful feature not only for SSE but for all ENB mods, should help devs keep an eye on performance when writing shaders.


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 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 22 Aug 2017, 07:35 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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If i remember, its not as simple as in dx9 and i abandoned this feature for better times. Sorry, i dont have computer now to do modding.

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 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 24 Aug 2017, 16:05 
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*sensei*

Joined: 30 Jan 2012, 13:18
Posts: 483
That explains the absence of updates - what happened?


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 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 24 Aug 2017, 22:14 
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*blah-blah-blah maniac*
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I'm in another city for almost month, nothing special, just life issues.

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 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 14 Sep 2017, 06:48 
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Joined: 13 Sep 2017, 09:19
Posts: 13
Will Detailed Shadows ever be possible for SSE ENB? For me it's the most important feature of Skyrim ENB actually and the main thing SSE really needs...


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 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 14 Sep 2017, 08:25 
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*blah-blah-blah maniac*
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No idea.

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