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 Post subject: Re: TES Skyrim 0.315
PostPosted: 13 Jul 2017, 00:35 
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GI sounds very exciting to me too!

Quick question with the new binary... since there are now 2 "prepass" shaders... are old presets still compatible or do they need to be updated?

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 Post subject: Re: TES Skyrim 0.315
PostPosted: 13 Jul 2017, 00:37 
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Compatible. But i recommend to rename old enbeffectprepass.fx to enbdepthoffield.fx if it's actually dof effect.

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 Post subject: Re: TES Skyrim 0.315
PostPosted: 13 Jul 2017, 00:48 
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Thats what I did (what Boris said) and updated my 6 presets that way and worked fine. So that way if I want to use the new prepass shader its ready for it. I have too many presets to have done any extensive testing tonight but played around for a couple hours doing simple stuff. Didn't have any glaring issues - but as I said it was light testing just to make sure they all worked after I moved things around.

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 Post subject: Re: TES Skyrim 0.315
PostPosted: 13 Jul 2017, 05:21 
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Excellent. Thanks for letting me know. Now that we've got at least some motion for ENB on Boris' side, Beyond Skyrim actually starting to happen... maybe it's time to FINALLY update my preset... maybe... =P

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 Post subject: Re: TES Skyrim 0.315
PostPosted: 13 Jul 2017, 06:44 
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Version updated, download again
Changed enbeffectprepass.fx shader code for more complex edge detection used by the following mod from Nexus http://www.nexusmods.com/skyrim/mods/81221/?

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 Post subject: Re: TES Skyrim 0.315
PostPosted: 17 Jul 2017, 04:31 
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Updating a WIP ENB from 308 to 315 and there's a HUGE stutter going on here.

Not sure what changed to cause this?


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 Post subject: Re: TES Skyrim 0.315
PostPosted: 17 Jul 2017, 06:14 
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If you restore 0.308, you will have stutters, i'm sure.

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 Post subject: Re: TES Skyrim 0.315
PostPosted: 20 Jul 2017, 06:05 
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Another thing noted: since DOF effects now require renaming to the new standard, the F7 key is still mapped to enable/disable non-DOF postprocessing.

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 Post subject: Re: TES Skyrim 0.315
PostPosted: 20 Jul 2017, 07:19 
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No idea how this can be, if it's used only in enbdepthoffield.fx shader now to bypass it.

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 Post subject: Re: TES Skyrim 0.315
PostPosted: 25 Jul 2017, 20:39 
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@Boris

Which files now have been updated to allow for 128 passes?

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