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 Post subject: Re: TES Skyrim 0.308
PostPosted: 10 Mar 2017, 16:03 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2014, 23:38
Posts: 657
My meshes have it activated anyway, so I could do that work.


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Tomoko
 Post subject: Re: TES Skyrim 0.308
PostPosted: 23 Apr 2017, 05:04 
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Joined: 01 Feb 2013, 07:45
Posts: 37
Hey guys. From my experiences with Skyrim SE ENB I wanted to optimize my Oldrim ENB. BUT I have no Idea why I can't adjust the adaptation right. I changed settings in the enb effects and can regulate the brightness with it. I also can change every other setting but even if I set min/max to zero there is changing adaptation. The adaptation setting of the game is not overwritten in my case I guess. What is wrong with that?


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 Post subject: Re: TES Skyrim 0.308
PostPosted: 23 Apr 2017, 06:36 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
Posts: 2047
What if you disable adaptation completely under effects?

Also, please post your enbeffect.fx.

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 Post subject: Re: TES Skyrim 0.308
PostPosted: 10 May 2017, 04:10 
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Joined: 18 Jul 2013, 00:00
Posts: 94
So was there any fix for that Windows 10 VRAM issue ?


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 Post subject: Re: TES Skyrim 0.308
PostPosted: 13 May 2017, 03:21 
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*sensei*

Joined: 20 Jul 2013, 00:34
Posts: 281
I just upgraded my Win10 to v1703 (Creator Update), and Skyrim (Oldrim) with ENB v308 (Jan 24, 2017) cannot start to see the Bethesda logo. A dialog popups with the "A problem caused the program to stop workgin correctly" message. Skyrim would start if I set UsePatchSpeedhackWithoutGraphics=true or without ENB.

The SkyrimSE with ENB v310 works just fine with W10v1703.

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OrganicENB SE
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 Post subject: Re: TES Skyrim 0.308
PostPosted: 14 May 2017, 16:46 
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Joined: 05 Mar 2015, 23:59
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Hey Skysan, just wanted to say that I'm using Windows 10 v1703 and ENB v308, same date, and my game loads fine. The only changes I made to the OS was disabling all of the DVR stuff in the new games menu.


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 Post subject: Re: TES Skyrim 0.308
PostPosted: 14 May 2017, 19:32 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
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Yeah, this probably doesn't help at all but works with no issues here as well.

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flickr; twitter


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 Post subject: Re: TES Skyrim 0.308
PostPosted: 14 May 2017, 20:05 
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*sensei*

Joined: 20 Jul 2013, 00:34
Posts: 281
I found what caused the issue. It was the EVGA PrecisionX OC app v6.0.9. I've been using this app to keep my GTX 1070 GPU temperature be lower than 75c, and Skyrim ENB v0.308 is working again when I upgraded it to the latest v6.1.6. A little weird why that app would cause the ENB failure.

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i7-3770, 8GB XMP-2132
Win10v1703 64bit on SSD, Skyrim on 2nd SSD
Nvidia GTX 1070 FE v382.05
OrganicENB SE
OrganicENB LE


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 Post subject: Re: TES Skyrim 0.308
PostPosted: 29 May 2017, 01:04 
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*master*

Joined: 10 May 2015, 04:33
Posts: 143
I use Precision X as well, what you need to do is go into the folder and rename the PrecisionXServer.exe and PrecisionXServerHooks.dll to add .bak to each of them. That fixes it for me. This removes the OSD functionality, but its a small price to pay for it playing nicely and still getting to use it for OC'ing your video card, etc.

P.S. I forgot, you also have to include PXSHW10_x64.dll and PXSW10_x64.exe and add .bak to those as well.


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 Post subject: Re: TES Skyrim 0.308
PostPosted: 09 Jun 2017, 03:41 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11500
Location: St.Petersburg
Can somebody test how attached version behave compared to older one with various crapware like GeForce Experience, Win10 xbox something, etc? If any changes at all.

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