Please use english language
It is currently 21 Nov 2017, 09:53

All times are UTC


Forum rules


new topics are not allowed in this subsection, only replies.




Post new topic Reply to topic  [ 290 posts ]  Go to page Previous  1 ... 20, 21, 22, 23, 24, 25, 26 ... 29  Next
Author Message
 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 17 Mar 2017, 12:31 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 11506
Location: St.Petersburg
Not yet.

_________________
Core i5-4690K 3.5 GHz, 16 Gb ram, GeForce 650 Ti 2 Gb, X-Fi Xtreme Music, WinXP/Win7
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
Tomoko
 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 06 Apr 2017, 11:46 
Offline
User avatar

Joined: 18 Jan 2013, 17:01
Posts: 77
Location: Switzerland
Hello

Is there a chance to implement a deferred MSAA technique like DICE introduced in battlefield (also dx11)? I asked this in the skyrim2011 enb thread and boris said, that would actually require dx11.
https://docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/d3d_samples/antialiaseddeferredrendering.htm

That just came to my mind, after realising, that in SkyrimSE the default MSAA is not possible anymore.

regards

_________________
i-7 4930k 6x 4.5ghz, 2x EVGA GTX 980 SC ACX 2.0 SLI, Samsung 840 Series EVO SSD 512 & 128 GB, 16GB DDR3-1600 Patriot Viper, ASUS Sabertooth X79, Reverted back to Windows 7


Top
 Profile  
 
 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 06 Apr 2017, 12:38 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 11506
Location: St.Petersburg
No, it's impossible, thanks to Bethesda obfuscated shaders. Antialiasing in dx11 can't be just turned on by some switch, it require lot of code changes.

_________________
Core i5-4690K 3.5 GHz, 16 Gb ram, GeForce 650 Ti 2 Gb, X-Fi Xtreme Music, WinXP/Win7
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 06 Apr 2017, 13:52 
Offline
*sensei*

Joined: 30 Jan 2012, 13:18
Posts: 483
Is there a way to modify the TAA they're currently using? It's okay, but from what I remember from old Skyrim, your temporal AA was better. Besides that, what are you currently working on? There haven't been any news for some while?


Top
 Profile  
 
 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 06 Apr 2017, 14:00 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 11506
Location: St.Petersburg
Probably taa can be modified, don't know yet.
I'm wasting time and money doing some scientific experiments now, they took all my life, damn it.

_________________
Core i5-4690K 3.5 GHz, 16 Gb ram, GeForce 650 Ti 2 Gb, X-Fi Xtreme Music, WinXP/Win7
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 12 Apr 2017, 15:05 
Offline
*sensei*

Joined: 30 Jan 2012, 13:18
Posts: 483
What has been annoying a lot of people with SSE are those ugly anamorphic flares on everything. I hoped they would be part of their bloom (and be gone with ENB bloom) but it's not the case. Do you think you could disable them / make them optional with next update?


Top
 Profile  
 
 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 12 Apr 2017, 23:20 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 11506
Location: St.Petersburg
Sorry, i cant say anything now about such things, very busy with other things.

_________________
Core i5-4690K 3.5 GHz, 16 Gb ram, GeForce 650 Ti 2 Gb, X-Fi Xtreme Music, WinXP/Win7
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 12 Apr 2017, 23:26 
Offline
User avatar

Joined: 09 Jul 2015, 16:13
Posts: 95
Marty McFly wrote:
What has been annoying a lot of people with SSE are those ugly anamorphic flares on everything. I hoped they would be part of their bloom (and be gone with ENB bloom) but it's not the case. Do you think you could disable them / make them optional with next update?


Marty, just turn off lens flare from the launcher options...


Top
 Profile  
 
 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 13 Apr 2017, 17:22 
Offline
*sensei*

Joined: 30 Jan 2012, 13:18
Posts: 483
Does that really remove them? Stupid me, thinking sun lensflare and anamorphic flares/bloom are different things...


Top
 Profile  
 
 Post subject: Re: TES Skyrim SE 0.310
PostPosted: 27 Apr 2017, 16:41 
Offline

Joined: 30 Apr 2015, 15:53
Posts: 9
Location: France
Hi people,

For anyone still having issue with broken time of day detection (mine used to be stuck at an arbitrary day + sunrise value), if steam and your game are installed under program files, try moving everything into an independant folder.
I can't guarantee this is a definitive solution (I made a complete uninstall/reinstall to move the whole thing, so maybe there was something else wrong. But I had the issue day 1 after installing the game under program file last week and trying ENB 0.310 shortly after), but it worked for me. Probably worth mentionning that I'm on Windows 10 (brand new computer... :D )


Scratch that, the bug is actually due to mods altering the sun's position game settings (fSunXExtreme, fSunYExtreme, fSunZExtreme). This is typically the case of the Majestic Mountains "SunDaytime_XXX.esp" plugins. Just disable said plugins or delete the record in xEdit to have fully working DNI detection.

@Boris: I guess this is because you're estimating the TOD with the sun's position relative to hard-coded values. Any chance you could actually take those modification into accounts ? I guess it'll require the helper plugin.


Last edited by Kesta on 28 Apr 2017, 17:49, edited 1 time in total.

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 290 posts ]  Go to page Previous  1 ... 20, 21, 22, 23, 24, 25, 26 ... 29  Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group