Kingdom Come: Deliverance ENB?

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Joined: 11 May 2014, 10:48

Kingdom Come: Deliverance ENB?

This game already looks great in many ways, but I think there's a lot of potential for it to be much greater - especially when the devs release full mod tools. It could have a very big modding scene.
Any chance you're interested in developing a version of ENB for it, Boris?
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Re: Kingdom Come: Deliverance ENB?

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Re: Kingdom Come: Deliverance ENB?

I see! My bad. I've been learning graphics programming, maybe I can make it my goal to make a KC:D shader injector...
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Re: Kingdom Come: Deliverance ENB?

Why would you do that since you can always use Reshade or something? It's also a CryEngine game so probably not much left to do in regards to any advanced stuff (Boris).

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Re: Kingdom Come: Deliverance ENB?

Because Reshade is too generic. I hate the bloom in this game and want to replace it properly, not after tonemapping and over UI, and I don't want my ambient occlusion to render on top of the inventory as its closing animation runs and after TAA (creating ugly aliasing crap), and I also saw some occasional banding in the game that would have to be solved with dithering in the right places.
It's true the game already looks great though, so it's maybe not worth it, but it would be a good learning process
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Re: Kingdom Come: Deliverance ENB?

Check if it's possible to tweak bloom through console commands. It should work. :)
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