The Vanishing of Ethan Carter

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*sensei*
Posts: 446
Joined: 17 Apr 2014, 22:12
Location: Schweden

The Vanishing of Ethan Carter

So I just had to try this game. At first it's more like a tech demo than a game. Then you start completing the puzzles (gods I can't puzzle...) and it turns out to be this quite uncomfortable and mysterious story. Graphics are, well, stunning. But I do miss the ability to use DoF. A great bokeh DoF would make shots a little more natural.
Been thinking of trying some SweetFX just to add sepia and some tiny sharpening. :)

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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42

Re: The Vanishing of Ethan Carter

I guess SweetFX only works with the x86 build, at least I couldn't get it to work with the x64 build when quickly testing. Haven't tried x86 yet.

It is truly a beautiful game especially considering it's been put together with now aging UDK.

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*sensei*
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Re: The Vanishing of Ethan Carter

Good to see you Mindflux! The Boulotaur injector for x86 works flawlessly. Im desturating and sepia toning the image as well as adding some slight gassian blur and a vignette.
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*sensei*
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Re: The Vanishing of Ethan Carter

I have to restrain myself to not take too many shots of ordinary things.

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| i5 3350p @3.1 | 16 GB RAM | GTX1060 | Skyrim on SSD |
My Flickr
My Soundcloud
CGI ENB
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