Help me make Skyrim more awesome! (advanced modding)

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Joined: 03 Mar 2014, 10:20

Help me make Skyrim more awesome! (advanced modding)

Hey guys so after a bit I've decided to take my Skyrim setup to the community and see what they have in terms of input to make Skyrim even more amazing, because I'm literally out of ideas to make it better without doing silly things that will break the game.

Here's my settings in their entirety, its a bit of a read but I imagine half of you won't mind.


Mods
4k Parallax Retextures by Pfuscher aka Zerwas1 - Fieldgrass Forestgrass 4K
4k Parallax Retextures by Pfuscher aka Zerwas1 - Riverbededge and or riverbottom and or rivermud
83Willows 101BugsHD Butterfly Dragonfly Luna-Moth Torchbug - 83Willows 101BUGs V4_1 HighResolution HighSpawn
A perk tree for the Lich - A perk tree for the Lich
A Quality World Map
aMidianBorn Book of Silence
aMidianBorn Farmhouse
aMidianBorn Imperial Forts
aMidianBorn Solstheim Landscape
Animated Enchantments Overhaul
AOF Detailed Mountains
Ash Rocks
ASIS - ASIS Patcher 1-34-3
Automatic Variants - AV Beta
Automatic Variants - Bellyaches Animals AV Package
Automatic Variants - InsanitySorrow AV Package
Automatic Variants - Sounaipr AV Package
Bani Katana 2h
B-D-Y-E-B Shield Mod
Better Dialogue Controls
Better Dynamic Snow
Better MessageBox Controls
Birds and Flocks Hearthfire Edition - Birds and Flocks Hearthfire Edition
BLEED - A Blood Overhaul
Burn Freeze Shock Effects
BVFE - Serana and Family
Calientes Female Body Mod Big Bottom Edition -CBBE-
Candlelight Toggle
Candlelight Toggle - CLT Radius 2x - Warmer Magic Lights version
Cinematic Fire Effects 2 HD - Cinematic Fire FX 2
Civil War Overhaul
Climates of Tamriel - Weather Patch
Climates Of Tamriel - Weather - Lighting - Audio - Climates Of Tamriel - Dawnguard Patch
Climates Of Tamriel - Weather - Lighting - Audio - Climates Of Tamriel - Dragonborn Patch
corset skyrim (very hard to find)
Coverwomen - coverwomen look_3
Dead Body Collision Fix
Deadly Dragons
Deadly Mutilation Skeletons Pack-34917-
Deadly Mutilation V1_3_3 CBBE meshes Pack-34917-1-3-3
Deadly Mutilation V1_3_3 CORE-34917-1-3-3
Deadly Spell Impacts
Death Souls
Detailed Rugs
Detailed Pelts
Distant Decal Fix - Distant Decal Fix 1_2
Dragon Combat Overhaul
Dragon Glyphs HD - Dragon Smooth
Dramatic Clouds
Dust Effects
DYNAVISION - Dynamic Depth of Field
Enhanced Blood Textures
Enhanced Character Edit
Enhanced HD Dragon Bones 2k v1.6a
Equipping Overhaul - Equipping Overhaul (screw Dual Sheath and ATTT, they're buggy mods that use excessive amounts of scripting, EO does the job better with less)
Equippong Overhaul (Meshes)
Falskaar
Falskaar - Climates of Tamriel patch
Falskaar - Purewaters Patch
Falskaar Wildlife add-on
Faster Arrows - Faster Arrows v1_01
Female Facial Animation
Fire and Ice Overhaul
Flyable Dragons - Flyable Dragons (because being a Lich and flying a Skeleton Dragon is just badass)
Footprints
Fores New Idles in Skyrim - FNIS
Glorious Daedric Retexture
Greaves Return
Guard Dialogue Overhaul
Height Adjusted Races with True Giants - Height Adjusted Races with True Giants
High Level Enemies 1.6
High Quality LODs
Immersive HUD - iHUD
Immersive Patrols
Island Fast Travel
Killable Camp Commanders - Killable Camp Commanders V1
Killable Children (not because I like killing children but because its silly to see children survive wild life attacks and dragons, let alone a siege on a city-children are not invulnerable demi gods).
Lanterns of Skyrim - All In One
Lightning during Thunder Storms
Liliths Thorn - Custom Rapier Sword
Locational Damage
Lush Trees and Grass
Lustmord Vampire Armor
Monster Mod - Monster Mod V4
More Snow
More Subtle Nirnroot - No Nirnroot Glow
More Subtle Nirnroot - No Nirnroot Sound
MoreRain Version 1.21
Morning Fogs Refined
My Type of Hair
No More Glowing Edges Mod - No More Glowing Edges
No snow under the roof - No snow under the roof and 3d snow V 2_2 Dawnguard Version
OBIS - Organized Bandits In Skyrim - OBIS - Full with 1-61C update
OmEyes - All Elven Eyes for All Elven Races
Populated Cities Towns Villages
Populated Dungeons Caves Ruins
Populated Lands Roads Paths
Populated Skyrim Civil War
Project Parallax Remastered - aMidianBorn Landscape
Project Parallax Remastered - Project Parallax Vanilla 1-3
Project Parallax Remastered - Stonewall Update
Project Reality - Climates Of Tamriel-V3
Pure Waters
Quality Snow HD 4K
Quality SnowFlakes HD V2
RaceMenu
Real Clouds
Real Ice
Real Snow
Real Wildlife - Skyrim
Real Wood Textures - Farmhouses - Real Wood Textures - Farmhouses
Realistic Lighting Overhaul
Realistic Ragdolls and Force
Realistic Smoke and Embers
Realistic Water Two - ENB Textures
Red Mountain Erupts - Red Mountain Erupts
Remove Dangerous Spell Reactions - MagicUnderControl v101
SG Female Eyebrows - SG Female Eyebrows
SkyFalls + SkyMills
Skyrim Bigger Trees
Skyrim -Community- Uncapper
Skyrim Flora Overhaul
Skyrim HD - 2K
Skyrim Immersive Creatures
SKYrim Perk Extravaganza
Skyrim Project Optimization
SkyTweak
SkyUI
Smarter Combat Music - SmarterCombatMusic100
Smoother faces for female dark elves
Sounds of Skyrim - The Dungeons
Sounds of Skyrim - The Wilds
Sporty Sexy Map - Athletic muscle mod CBBE UNP UNPB ADEC
Sporty Sexy Sweat - wet body skin texture - CBBE UNP UNPB ADEC
Stable uGridsToLoad - Cell Stabilizer
Static Mesh Improvement Mod
Stormcloak Armor Variety
Superior Lore-Friendly Hair - HD textures
Superior Rock Textures - Hiqh Quality HD 4K replacers
Supreme and Volumetric Fog - Supreme and Volumetric Fog v2 for Climates of Tamriel Supreme Storms
The Coenaculi
The Dance of Death - A Killmove Mod
The Eyes Of Beauty
The Oblivion Realms Serie - Morthal Pain
The Oblivion Realms Serie - The Gate of Solitude
The Paarthurnax Dilemma - The Paarthurnax Dilemma
TheGreyLights Mortal Coil
THEHAGs Privat Tattoos for CBBE v3d2
Ultimate HD Fire Effects - Ultra Version
Undeath
Unique Grasses and Groundcovers - Nature and Landscape Enhancement
Unofficial Patches x4
Velvet Robes and Cloaks
Very very pale skin
Vivid Landscapes - All in One
Waves - Waves 4
Wet and Cold
Wolverines Automatic Variants Port -- Author is AlienSlof
Wolverines Automatic Variants Port -- Author is chocolambot
Wyrmstooth
XP32 Maximum Skeleton -XPMS
YY Anim Replacer - Mystic Knight
Dat Grass
Quest: and the realms of Daedra
Places: Granitehall
Quest: No Mercy
Faction: Pit Fighter
Quest: Sorcery
Quest: Sea of Ghosts
Quest: The Bigger They Are
Places: Amber Guard
Places: Laintar Dale
Places: Oakwood
FastTravel AnyWhere (legendary edition)
SSME
Latest SKSE (non-alpha)
Memoryblockslog

Bleak ENB
ENB 2.51 (the version that had the memory option enabled...plus I did some manual activations of additional features)

ini settings
[General]
sLanguage=ENGLISH
uExterior Cell Buffer=144
bBorderRegionsEnabled=0
uGridsToLoad=11
sIntroSequence=
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bMultiThreadMovement=1
bUseThreadedMorpher=1
[Actor]
fVisibleNavmeshMoveDist=14000.0000
[BackgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
[Animation]
bMultiThreadBoneUpdate=1
[HAVOK]
iNumThreads=05
[Decals]
bDecalMultithreaded=1
[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=4096
bAllowScreenshot=0
fSunUpdateThreshold=1
fSunShadowUpdateTime=1
iPresentInterval=1
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=1
iMaxGrassTypesPerTexure=7
iMinGrassSize=15
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
[Papyrus]
fPostLoadUpdateTimeMS=2000
fExtraTaskletBudgetMS=800
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=2457600
fUpdateBudgetMS=800
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
bReflectExplosions=1
pref ini settings
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
bUseThreadedTextures=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMeshes=1
bUseThreadedMorpher=1
bUseThreadedLOD=1
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=3
bDoRadialBlur=1
[Display]
bFloatPointRenderTarget=1
iBlurDeferredShadowMask=7
fInteriorShadowDistance=1999.0000
fShadowDistance=2500.0000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iMaxAnisotropy=0
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=27500.0000
fGamma=1.4000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=6000.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=8
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=41250.0000
fMeshLODLevel1FadeTreeDistance=55000.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA GeForce GTX 780 Ti"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=4
bActorSelfShadowing=1
bEquippedTorchesCastShadows=1
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=50000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
bGrassPointLighting=1
bDrawShaderGrass=1
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=0
fHUDOpacity=0.7500
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=150000.0156
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=5
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
bUseKinect=0
[Particles]
iMaxDesired=6750
[SaveGame]
fAutosaveEveryXMins=60.0000
bDisableAutoSave=1
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=65000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=25
bUseMultiThreadedTrees=1
bShadowMaskZPrePass=1
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
bDecalMultithreaded=1
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=20.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[BackgroundLoad]
bSelectivePurgeUnusedOnFastTravel=1
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
[Water]
bForceHighDetailReflections=1
iWaterReflectHeight=2048
iWaterReflectWidth=2048
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
ENBlocal settings
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
ForceFakeVideocard=false

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=3125
EnableCompression=false
AutodetectVideoMemorySize=true

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=32
EnableVSync=true
AddDisplaySuperSamplingResolutions=true
ForceLodBias=false
LodBias=0.0
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[INPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=true
EnableSubPixelAA=true
EnableTransparencyAA=true

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreLoadingScreen=true
IgnoreInventory=true
FixSsaoHairTransparency=true
FixTintGamma=true
RemoveBlur=true
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
ENBseries settings
[GLOBAL]
UseEffect=true

[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAdaptation=false
EnableAmbientOcclusion=true
EnableDepthOfField=true
UseOriginalObjectsProcessing=false
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=false
EnableImageBasedLighting=false
EnableSoftParticles=true
EnableParticleLights=true
EnableSunGlare=true
EnableSubSurfaceScattering=true
//*NOTE* if 'EnableSubSurfaceScattering=true', set all SSSMultiplier under [OBJECT] to '0'
EnableLens=true
EnableWater=true
EnableUnderwater=true
EnableCloudShadows=true
EnableVolumetricRays=true
EnableProceduralSun=false
EnableMist=true

[BLOOM]
Quality=0
AmountDay=1.3
AmountNight=1.0
BlueShiftAmountDay=5.0
BlueShiftAmountNight=10.0
AmountInteriorDay=0.92
AmountInteriorNight=0.92
BlueShiftAmountInteriorDay=10.0
BlueShiftAmountInteriorNight=10.0
AmountSunrise=0.0
AmountSunset=0.0
BlueShiftAmountSunrise=0.0
BlueShiftAmountSunset=0.0
IgnoreWeatherSystem=false

[LENS]
ReflectionIntensitySunrise=0.0
ReflectionIntensityDay=1.5
ReflectionIntensitySunset=0.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=0.5
ReflectionPowerDay=2.25
ReflectionPowerSunset=0.5
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=0.0
DirtIntensityDay=0.0
DirtIntensitySunset=0.0
DirtIntensityNight=0.0
DirtIntensityInteriorDay=0.0
DirtIntensityInteriorNight=0.0
DirtPowerSunrise=0.5
DirtPowerDay=2.0
DirtPowerSunset=0.5
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
IgnoreWeatherSystem=false

[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=false
SamplingQuality=0
SamplingPrecision=0
SamplingRange=0.2
SizeScale=0.7
SourceTexturesScale=0.7
FilterQuality=0
FilterType=0
AOType=0
AOMixingType=2
AOMixingTypeInterior=2
ILAmount=1.0
ILAmountInterior=0.5
AOAmount=0.6
AOAmountInterior=0.6
AOIntensity=0.57
AOIntensityInterior=0.58
FadeFogRange=10.0
UseOldType=false
EnableDenoiser=false
EnableSupersampling=true
EnableComplexFilter=true
ILType=0

[SKYLIGHTING]
Quality=0
FilterQuality=0
AmbientMinLevelSunrise=0.0
AmbientMinLevelDay=0.93
AmbientMinLevelSunset=0.0
AmbientMinLevelNight=0.93
AmbientMinLevelInteriorDay=0.0
AmbientMinLevelInteriorNight=0.0
IgnoreWeatherSystem=false

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.6
DetectorLevelNight=0.2
DetectorLevelCurve=1.1
DetectorOldVersion=true

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.5
AdaptationMin=0.2
AdaptationMax=0.2

[ENVIRONMENT]
DirectLightingIntensityDay=1.7
DirectLightingIntensityNight=0.8
DirectLightingCurveDay=0.1
DirectLightingCurveNight=1.2
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0

DirectLightingIntensityInteriorDay=1.308
DirectLightingIntensityInteriorNight=1.308
DirectLightingCurveInteriorDay=0.95
DirectLightingCurveInteriorNight=0.95
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0

AmbientLightingIntensityDay=0.7
AmbientLightingIntensityNight=1.0
AmbientLightingCurveDay=0.1
AmbientLightingCurveNight=0.9
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0

AmbientLightingIntensityInteriorDay=0.875
AmbientLightingIntensityInteriorNight=0.875
AmbientLightingCurveInteriorDay=1.0
AmbientLightingCurveInteriorNight=1.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0

PointLightingIntensityDay=0.7
PointLightingIntensityNight=1.9
PointLightingCurveDay=1.0
PointLightingCurveNight=1.1
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0

PointLightingIntensityInteriorDay=1.66
PointLightingIntensityInteriorNight=1.66
PointLightingCurveInteriorDay=0.98
PointLightingCurveInteriorNight=0.98
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0

SpecularAmountMultiplierDay=1.4
SpecularAmountMultiplierNight=1.3
SpecularAmountMultiplierInteriorDay=1.32
SpecularAmountMultiplierInteriorNight=1.32
SpecularPowerMultiplierDay=3.5
SpecularPowerMultiplierNight=3.5
SpecularPowerMultiplierInteriorDay=3.5
SpecularPowerMultiplierInteriorNight=3.5
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInteriorDay=0.05
SpecularFromLightInteriorNight=0.05

ParticleLightsIntensityDay=1.03
ParticleLightsIntensityNight=1.26
ParticleLightsIntensityInteriorDay=0.69
ParticleLightsIntensityInteriorNight=0.69

FogColorMultiplierDay=0.8
FogColorMultiplierNight=0.8
FogColorCurveDay=0.9
FogColorCurveNight=1.0
FogColorMultiplierInteriorDay=0.85
FogColorMultiplierInteriorNight=0.85
FogColorCurveInteriorDay=0.5
FogColorCurveInteriorNight=0.5

ParticleLightsIntensityDay=1.03
ParticleLightsIntensityNight=1.26
ParticleLightsIntensityInteriorDay=0.59
ParticleLightsIntensityInteriorNight=0.59

ColorPowDay=1.1
ColorPowNight=1.2
ColorPowInteriorDay=1.22
ColorPowInteriorNight=1.22

DirectLightingIntensitySunrise=0.0
DirectLightingIntensitySunset=0.0
DirectLightingCurveSunrise=0.1
DirectLightingCurveSunset=0.1
DirectLightingDesaturationSunrise=0.0
DirectLightingDesaturationSunset=0.0
SpecularAmountMultiplierSunrise=0.0
SpecularAmountMultiplierSunset=0.0
SpecularPowerMultiplierSunrise=0.001
SpecularPowerMultiplierSunset=0.001
SpecularFromLightSunrise=0.0
SpecularFromLightSunset=0.0
AmbientLightingIntensitySunrise=0.0
AmbientLightingIntensitySunset=0.0
AmbientLightingCurveSunrise=0.1
AmbientLightingCurveSunset=0.1
AmbientLightingDesaturationSunrise=0.0
AmbientLightingDesaturationSunset=0.0
AmbientColorFilterAmountSunrise=0.0
AmbientColorFilterAmountDay=0.0
AmbientColorFilterAmountSunset=0.0
AmbientColorFilterAmountNight=0.0
AmbientColorFilterAmountInteriorDay=0.0
AmbientColorFilterAmountInteriorNight=0.0
AmbientColorFilterTopSunrise=1, 1, 1
AmbientColorFilterTopDay=1, 1, 1
AmbientColorFilterTopSunset=1, 1, 1
AmbientColorFilterTopNight=1, 1, 1
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=1, 1, 1
AmbientColorFilterMiddleSunrise=0, 0, 0
AmbientColorFilterMiddleDay=0, 0, 0
AmbientColorFilterMiddleSunset=0, 0, 0
AmbientColorFilterMiddleNight=0, 0, 0
AmbientColorFilterMiddleInteriorDay=0, 0, 0
AmbientColorFilterMiddleInteriorNight=0, 0, 0
AmbientColorFilterBottomSunrise=1, 1, 1
AmbientColorFilterBottomDay=1, 1, 1
AmbientColorFilterBottomSunset=1, 1, 1
AmbientColorFilterBottomNight=1, 1, 1
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=1, 1, 1
PointLightingIntensitySunrise=0.0
PointLightingIntensitySunset=0.0
PointLightingCurveSunrise=1.0
PointLightingCurveSunset=1.0
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationSunset=0.0
ParticleLightsIntensitySunrise=1.0
ParticleLightsIntensitySunset=1.0
FogColorMultiplierSunrise=0.0
FogColorMultiplierSunset=0.0
FogColorCurveSunrise=0.0
FogColorCurveSunset=0.0
ColorPowSunrise=1.0
ColorPowSunset=1.0
IgnoreWeatherSystem=false

[SKY]
Enable=true
IgnoreWeatherSystem=false

StarsIntensity=3.0
StarsCurve=1.5

AuroraBorealisIntensity=3.0
AuroraBorealisCurve=1.0

CloudsIntensityDay=1.2
CloudsIntensityNight=0.6
CloudsCurveDay=1.1
CloudsCurveNight=1.2
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0


GradientIntensityDay=0.8
GradientIntensityNight=1.0

GradientDesaturationDay=0.5
GradientDesaturationNight=0.5

GradientTopIntensityDay=4.0
GradientTopIntensityNight=1.1
GradientTopCurveDay=2.0
GradientTopCurveNight=1.5

GradientMiddleIntensityDay=1.6
GradientMiddleIntensityNight=1.5
GradientMiddleCurveDay=1.2
GradientMiddleCurveNight=1.5

GradientHorizonIntensityDay=3.2
GradientHorizonIntensityNight=3.0
GradientHorizonCurveDay=1.8
GradientHorizonCurveNight=2.0

SunCoronaIntensity=1.2
SunCoronaCurve=1.2
SunCoronaDesaturation=0.0

GradientIntensity=1.0
GradientDesaturation=0.0

CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0

DisableWrongSkyMath=true

CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveInteriorDay=1.25
CloudsCurveInteriorNight=1.25
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0

GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationInteriorDay=0.5
GradientDesaturationInteriorNight=0.5

GradientTopIntensityInteriorDay=1.1
GradientTopIntensityInteriorNight=1.1
GradientTopCurveInteriorDay=1.5
GradientTopCurveInteriorNight=1.5

GradientMiddleIntensityInteriorDay=1.5
GradientMiddleIntensityInteriorNight=1.5
GradientMiddleCurveInteriorDay=1.5
GradientMiddleCurveInteriorNight=1.5

GradientHorizonIntensityInteriorDay=3.5
GradientHorizonIntensityInteriorNight=3.5
GradientHorizonCurveInteriorDay=2.0
GradientHorizonCurveInteriorNight=2.0

CloudsIntensitySunrise=1.0
CloudsIntensitySunset=1.0
CloudsCurveSunrise=1.0
CloudsCurveSunset=1.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationSunset=0.0
GradientIntensitySunrise=0.8
GradientIntensitySunset=0.000001
GradientDesaturationSunrise=0.5
GradientDesaturationSunset=0.0
GradientTopIntensitySunrise=4.0
GradientTopIntensitySunset=0.000001
GradientTopCurveSunrise=2.0
GradientTopCurveSunset=0.1
GradientMiddleIntensitySunrise=1.6
GradientMiddleIntensitySunset=0.000001
GradientMiddleCurveSunrise=1.2
GradientMiddleCurveSunset=0.1
GradientHorizonIntensitySunrise=3.2
GradientHorizonIntensitySunset=0.000001
GradientHorizonCurveSunrise=1.8
GradientHorizonCurveSunset=0.1

SunIntensitySunrise=0.0
SunIntensityDay=1.3
SunIntensitySunset=0.0
SunIntensityNight=1.1
SunIntensityInteriorDay=1.3
SunIntensityInteriorNight=1.0
SunDesaturationSunrise=0.0

SunDesaturationDay=0.5
SunDesaturationSunset=0.0
SunDesaturationNight=0.5
SunDesaturationInteriorDay=0.5
SunDesaturationInteriorNight=0.5

SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 0.882, 0.765
SunColorFilterSunset=1, 1, 1
SunColorFilterNight=1, 0.882, 0.765
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1

SunGlowIntensitySunrise=0.0
SunGlowIntensityDay=1.7
SunGlowIntensitySunset=0.0
SunGlowIntensityNight=1.4
SunGlowIntensityInteriorDay=0.0
SunGlowIntensityInteriorNight=0.0
SunGlowHazinessSunrise=0.0
SunGlowHazinessDay=0.3
SunGlowHazinessSunset=0.0
SunGlowHazinessNight=0.2
SunGlowHazinessInteriorDay=0.0
SunGlowHazinessInteriorNight=0.0

MoonIntensitySunrise=0.0
MoonIntensityDay=0.0
MoonIntensitySunset=0.0
MoonIntensityNight=2.0
MoonIntensityInteriorDay=0.0
MoonIntensityInteriorNight=2.0

MoonCurveSunrise=0.1
MoonCurveDay=1.0
MoonCurveSunset=0.1
MoonCurveNight=0.8
MoonCurveInteriorDay=1.0
MoonCurveInteriorNight=0.8

MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsEdgeFadeRange=1.0
CloudsEdgeMoonMultiplier=4.0
IgnoreWeatherSystem=false

[OBJECT]
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=0.0
SubSurfaceScatteringMultiplierInteriorNight=0.0
SubSurfaceScatteringPowerDay=8.0
SubSurfaceScatteringPowerNight=8.0
SubSurfaceScatteringPowerInteriorDay=8.0
SubSurfaceScatteringPowerInteriorNight=8.0
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringPowerSunrise=0.5
SubSurfaceScatteringPowerSunset=0.5
IgnoreWeatherSystem=false

[LIGHTSPRITE]
IntensityDay=1.2
IntensityNight=1.0
CurveDay=1.5
CurveNight=1.2
IntensityInteriorDay=1.06
IntensityInteriorNight=1.06
CurveInteriorDay=1.28
CurveInteriorNight=1.28
IntensitySunrise=0.0
IntensitySunset=0.0
CurveSunrise=0.3
CurveSunset=0.3
IgnoreWeatherSystem=false

[WINDOWLIGHT]
IntensityDay=15.0
IntensityNight=15.0
IntensityInteriorDay=3.0
IntensityInteriorNight=3.0
CurveDay=1.65
CurveNight=1.65
CurveInteriorDay=1.65
CurveInteriorNight=1.65
IntensitySunrise=0.0
IntensitySunset=0.0
CurveSunrise=0.5
CurveSunset=0.5
IgnoreWeatherSystem=false

[VOLUMETRICFOG]
IntensityDay=1.9
IntensityNight=1.2
CurveDay=1.0
CurveNight=1.2
IntensityInteriorDay=0.5
IntensityInteriorNight=0.5
CurveInteriorDay=1.2
CurveInteriorNight=1.2
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
IntensitySunrise=0.0
IntensitySunset=0.0
CurveSunrise=0.5
CurveSunset=0.5
LightingInfluenceSunrise=1.0
LightingInfluenceSunset=1.0
IgnoreWeatherSystem=false
EnableShadows=true

[FIRE]
IntensityDay=1.5
IntensityNight=1.5
CurveDay=1.5
CurveNight=1.5
IntensityInteriorDay=1.5
IntensityInteriorNight=1.5
CurveInteriorDay=1.5
CurveInteriorNight=1.5
IntensitySunrise=0.0
IntensitySunset=0.0
CurveSunrise=0.5
CurveSunset=0.5
AdditiveBlending=true
IgnoreWeatherSystem=false

[COLORCORRECTION]
UsePaletteTexture=true
UseProceduralCorrection=false
Brightness=1.0
GammaCurve=0.975
// *NOTE* GammaCurve=0.975 SET MANUALLY

[SHADOW]
ShadowCastersFix=false
ShadowQualityFix=true
DetailedShadowQuality=0
UseBilateralShadowFilter=true
ShadowFilterQuality=2
ShadowBlurRange=2.0
ShadowBlurRangeInterior=2.0
IgnoreWeatherSystem=false

[DEPTHOFFIELD]
FadeTime=0.8
Quality=0
IgnoreWeatherSystem=false

[RAYS]
SunRaysMultiplierSunrise=0.0
SunRaysMultiplierDay=0.5
SunRaysMultiplierSunset=0.0
SunRaysMultiplierNight=0.5
SunRaysMultiplierInteriorDay=0.5
SunRaysMultiplierInteriorNight=0.0
IgnoreWeatherSystem=false

[REFLECTION]
Quality=2
FilterQuality=2
FilterBluriness=0.25
SizeScale=0.5
SourceTexturesScale=0.5
Amount=0.1
Power=0.5
GlosinessMin=0.0
GlosinessMax=1.0
EnableDenoiser=true
DenoiserType=4
EnableSupersampling=false
ExteriorEnable=false
InteriorEnable=true
IgnoreWeatherSystem=false

[VEGETATION]
SubSurfaceScatteringMultiplierDay=0.5
SubSurfaceScatteringMultiplierNight=0.25
SubSurfaceScatteringPowerDay=5.5
SubSurfaceScatteringPowerNight=2.0
SubSurfaceScatteringMultiplierInteriorDay=0.25
SubSurfaceScatteringMultiplierInteriorNight=0.25
SubSurfaceScatteringPowerInteriorDay=2.0
SubSurfaceScatteringPowerInteriorNight=2.0
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringPowerSunrise=0.5
SubSurfaceScatteringPowerSunset=0.5
IgnoreWeatherSystem=false

[EYES]
SubSurfaceScatteringMultiplierDay=0.5
SubSurfaceScatteringMultiplierNight=0.25
SubSurfaceScatteringPowerDay=5.5
SubSurfaceScatteringPowerNight=2.0
SubSurfaceScatteringMultiplierInteriorDay=0.25
SubSurfaceScatteringMultiplierInteriorNight=0.25
SubSurfaceScatteringPowerInteriorDay=2.0
SubSurfaceScatteringPowerInteriorNight=2.0
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringPowerSunrise=0.5
SubSurfaceScatteringPowerSunset=0.5
IgnoreWeatherSystem=false

[PARTICLE]
IntensityDay=1.05
IntensityNight=1.25
IntensityInteriorDay=1.1
IntensityInteriorNight=1.15
LightingInfluenceDay=1.0
LightingInfluenceNight=1.15
LightingInfluenceInteriorDay=1.15
LightingInfluenceInteriorNight=1.15
IntensitySunrise=0.0
IntensitySunset=0.0
LightingInfluenceSunrise=0.0
LightingInfluenceSunset=0.0
IgnoreWeatherSystem=false

[IMAGEBASEDLIGHTING]
AdditiveAmountDay=0.001225
AdditiveAmountNight=0.001025
MultiplicativeAmountDay=0.0
MultiplicativeAmountNight=0.0
ReflectiveAmountDay=0.0035
ReflectiveAmountNight=0.0035
AdditiveAmountInteriorDay=0.0
AdditiveAmountInteriorNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountInteriorDay=0.0
ReflectiveAmountInteriorNight=0.0
AdditiveAmountSunrise=0.0
AdditiveAmountSunset=0.0
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountSunset=0.0
ReflectiveAmountSunrise=0.0
ReflectiveAmountSunset=0.0
ReflectiveAmountInteriorDay=0.0
ReflectiveAmountInteriorNight=0.0
IgnoreWeatherSystem=false

[RAIN]
Enable=true
EnableAntialiasing=true
EnableSupersampling=true
MotionStretch=0.89
MotionTransparency=0.8
IgnoreWeatherSystem=false

[WEATHER]
EnableMultipleWeathers=false

[TIMEOFDAY]
Enable=false
DawnDuration=2.0
SunriseTime=7.5
DayTime=13.0
SunsetTime=18.5
DuskDuration=2.0
NightTime=1.0

[SUBSURFACESCATTERING]
Quality=0
Radius=9.0
Amount=0.35
EpidermalAmount=7.0
SubdermalAmount=5.0
EpidermalDiffuseSaturation=0.88
SubdermalDiffuseSaturation=0.75
EpidermalMix=0.05
SubdermalMix=1.0
SubdermalTranslucency=0.1
SubdermalPhase=0.69
IgnoreWeatherSystem=false
;OLD SETTINGS
;Quality=0
;Radius=5.0
;Amount=0.7
;EpidermalAmount=0.25
;SubdermalAmount=0.01
;EpidermalDiffuseSaturation=0.0
;SubdermalDiffuseSaturation=0.0
;EpidermalMix=0.75
;SubdermalMix=0.27
;SubdermalTranslucency=1.0
;SubdermalPhase=0.0

[WATER]
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableShadow=true
EnableSelfReflection=true
EnableLighting=true
EnableDisplacement=true
EnableShadowNoise=false
ReflectionAmount=1.0
FrennelMultiplier=1.5
FrennelMin=0.15
FrennelMax=1.0
DispersionAmount=0.75
CausticsAmount=1.67
DisplacementQuality=0
SunSpecularMultiplier=0.8
SunScatteringMultiplier=3.67
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=0.5
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=0.5
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
SunLightingMultiplier=0.15
WetMultiplier=0.97
ShadowQuality=0
IgnoreWeatherSystem=false
EnablePreCache=true
EnableVolumetricShadow=false
DisplacementFilterQuality=2
Muddiness=1.0

[UNDERWATER]
EnableDispersion=true
EnableParallax=true
EnableDisplacement=true
EnableSilhouette=true
EnableReflection=true
EnableBlurring=true
EnableShadow=true
DispersionAmount=0.75
ReflectionAmount=0.8
TransparencyFade=4.0
TransparencyCurve=2.5
DeepnessFade=1.15
DeepnessDarkening=0.88
TintAmount=3.0
TintFade=0.3
SunScatteringMultiplier=1.55
ShadowQuality=0
IgnoreWeatherSystem=false
[CLOUDSHADOWS]
IgnoreWeatherSystem=false
EnableAtNight=false
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
[VOLUMETRICRAYS]
IgnoreWeatherSystem=false
Quality=2
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
[PROCEDURALSUN]
IgnoreWeatherSystem=false
Size=1.0
EdgeSoftness=0.4
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
[MIST]
IgnoreWeatherSystem=false
EnableAnchors=true
ColorFromEnvironmentFog=0.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1

RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0

DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
Im looking at aprox 30 fps outside and 60 inside

My system specs are

8gb of 2400 ddr3 ram
crosshair v formula z mobo
780 ti sc
rest of the specs shouldn't really matter but I am pushing the limit a bit already so increasing draw distances, ugrids or grass density isn't going to net any visible benefits worth the performance decrease, same with increasing resolutions above 1080p.

Here's a boring video showing how the game generally looks though I ran into a ton of rain which hindered showing the whiterun area.

https://www.youtube.com/watch?v=RcThKy8DqZo

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*blah-blah-blah maniac*
Posts: 1034
Joined: 15 Mar 2013, 10:24
Location: Earth

Re: Help me make Skyrim more awesome! (advanced modding)

post us a couple of screen shots in Gallery and see what it really made out of :)
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Posts: 12
Joined: 03 Mar 2014, 10:20

Re: Help me make Skyrim more awesome! (advanced modding)

You got it!
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