WaitBusyRenderer for dx11
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WaitBusyRenderer for dx11
Hello, dear forummates! As the title says I wonder if it's possible to implement WaitBusyRenderer setting in dx11-x64 version of enb? In dx9 it works wonderfully and gives the fastest response time. Thank you!
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Re: WaitBusyRenderer for dx11
Hi. You can do the same by changing Max Prerendered Frames to minimal available value. It was in old nvidia driver control panel and i as heard now still adjustable via nvidia inspector application (or something like that named). If you are on amd, not know if that somehow tweakable. So if you have some weirdness like stuttering, lags, jittering - change that thing.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: WaitBusyRenderer for dx11
Thank you, Boris! What I mean is to go beyond pre-rendered frames 1 which is the minimum. Response time with WaitBusyRenderer is better)) And I'm on intel HD which has no ultra low lag features as nvidia or amd. WaitBusyRenderer feature makes it possible to play with floating fps 15-25 and a response comparebale to that with frame cap and fps hitting that cap. This setting made wonders with gta 4.
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Re: WaitBusyRenderer for dx11
Even if i do this, just for particular games which i modified, don't know which.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7