Boris how is location, worldspace, and weather ID obtained?

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Joined: 08 Jan 2020, 02:43

Boris how is location, worldspace, and weather ID obtained?

Hello, Boris.

I am trying to create a custom trainer for DX9 Skyrim using cheatengine. I am trying to get some of the variables that you have listed in the statictics tab of ENB.

I have been successful obtaining some of them such as camera xyz position and current game hour, but I cannot find these values:

Current weather ID
Outgoing weather ID
Weather transition
Worldspace ID
Location ID

Are these values being calculated some special way for ENB? Because I cannot find the values using cheatengine looking at TESV.exe

Thank you very much for creating ENB and happy new year.

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Re: Boris how is location, worldspace, and weather ID obtain

You need to use the SKSE weather plugin to access those.

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Re: Boris how is location, worldspace, and weather ID obtain

Normally, yes. But ENB is accessing them directly from the game engine without SKSE is it not? It shows the values on the left side window, "Statistics" section. On Oldrim I mean, not SE.

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Re: Boris how is location, worldspace, and weather ID obtain

No, not natively. On Oldrim, you need the helper plugin from Alexander Blade: http://www.dev-c.com/skyrim/

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Re: Boris how is location, worldspace, and weather ID obtain

I see. I'll keep digging to see if I can find another method of retrieving the values dynamically. Thanks for the clarification, mindflux.

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Re: Boris how is location, worldspace, and weather ID obtain

These things are retrived by calling papyrus functions in helper mod.
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Re: Boris how is location, worldspace, and weather ID obtain

Is there a way to display hexidecimal values in the ENB UI as you have them in the statistics tab?

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Re: Boris how is location, worldspace, and weather ID obtain

No, shaders dont have them, so didn't this type of string.
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Re: Boris how is location, worldspace, and weather ID obtain

Ok thanks for your answer.
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