Amazing work by A.N.D the first one who seems to be on they way to Rival Otoys ORBX approach
https://www.shadertoy.com/view/MdSXzG
Shader based Image Compression/Synthesis
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Shader based Image Compression/Synthesis
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard