Thanks for feedback!
First of all I don't know squat about shaders and graphics in general. But I do know copy paste
That and some experimenting in the ini and fx files are the only techniques I used.
Blizzard does not ban a player for using ENB or FXAA. But they ask players to be cautious when using these forms of configurations.
World of Warcraft has outdated graphics, no question there. So the only ENB configs that are working is the GTA and Oblivion setups.
The FXAA is used for it's sharpening, saturation, AA, technicolor and tonemap.
And like I said the ENB is used for the bloom.
WoW comes with really blocky polygons and an overall 1999 graphic style, so the ENB bloom blends together the "blocks"
and somewhat hides them. That's why ENB bloom IMO looks better than the FXAA bloom.
Also, I tried to use the DKT70 sharpening effect but that added artifacts on things like texts,
and it didn't sharpen the edged on objects but only sharpened the hud (or something lol).
The sharpening is high because it enhances the textures due to the textures low resolution.
To create high-res textures you have to unpack the .MPQ file and replace the old textures with new ones,
basically hack the game files, which Blizzard will definitely say NO to.
I've also been trying to increase the specular lightning with no success, both with in-game console commands and in the ENB.ini.
You're more than welcome to improve this http://www.4shared.com/rar/2_0WHRRG/ENBFXAA.html