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 Post subject: Re: Fallout 3
PostPosted: 29 Dec 2013, 20:05 
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*sensei*

Joined: 28 Dec 2011, 08:14
Posts: 323
Wanny>>>
WoW :shock: Looks freaking Amazing Wanny, really Great job in any possible way be it composition or ENB settings by them self.


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Tomoko
 Post subject: Re: Fallout 3
PostPosted: 29 Dec 2013, 20:18 
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*master*

Joined: 30 Dec 2012, 21:36
Posts: 186
Combination of SweetFX + ENB + Tweaking weathers. Unfortunately I would like to support the weather mods out there but ENB itself cannot fix everything. I have to modify values inside weathers.

But hey coming from you that's very great. You are quite the Skyrim master to my opinion :lol: .


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 Post subject: Re: Fallout 3
PostPosted: 30 Dec 2013, 01:35 
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*master*

Joined: 30 Dec 2012, 21:36
Posts: 186
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 Post subject: Re: Fallout 3
PostPosted: 01 Jan 2014, 01:40 
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*master*

Joined: 30 Dec 2012, 21:36
Posts: 186
Sometimes I feel the FO3 community is not really receptive to simple natural looking ENBs. Guess I'll do it exclusively for myself...

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 Post subject: Re: Fallout 3
PostPosted: 02 Jan 2014, 14:55 
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*master*

Joined: 30 Dec 2012, 21:36
Posts: 186
So who needs more proof that Fallout engine is capable?

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Last edited by Wanny on 02 Jan 2014, 16:56, edited 1 time in total.

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 Post subject: Re: Fallout 3
PostPosted: 02 Jan 2014, 15:05 
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*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
Looks great. That's what FO3 should've looked like to begin with with all the trees and grass. Makes it look like a regular place on earth as opposed to the moon or something.

_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.


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 Post subject: Re: Fallout 3
PostPosted: 02 Jan 2014, 16:06 
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*master*

Joined: 30 Dec 2012, 21:36
Posts: 186
I find it a bit funny that it's mostly the natural ENB guys that come comment here. I'm a huge fan of your work and Gionight's.


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 Post subject: Re: Fallout 3
PostPosted: 02 Jan 2014, 16:43 
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Joined: 13 Feb 2013, 17:26
Posts: 42
Really awesome ENB Wanny, I love ENB's that actually look realistic. I think yours may now be my favorite I've seen for Fallout so far :D


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 Post subject: Re: Fallout 3
PostPosted: 08 Jan 2014, 12:48 
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Joined: 08 Jan 2014, 08:20
Posts: 2
I don't know if this is the right topic to post this or not, but I do not know any other way of getting in touch with people who are proficient at using ENB's.

I recently started with a fresh install of Fallout 3 GOTY, and the first thing I did after that was download Midhrast's ENB from the nexus. I followed the detailed instructions as best as I could :

1) Downloaded the ENB file from Boris's site.
2) Extracted ONLY the d3d9.dll into my root Fallout 3 installation folder.
3) Extracted all the files from Midhrast's ENB folder into my root Fallout 3 installation folder.
4) Turned off AA, Anisotropic Filtering and Water Multisampling.
5) Made sure to check the relevant lines in Fallout.ini and FalloutPrefs.ini
6) Started the game.

The results were as follows. The outdoors looked all blurred and sort of...floaty? I don't know how to best describe it. And the indoors, well, they sort of blew up with light.

Outdoors :
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Indoors :
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How can I fix this? How can I make my game as pretty as Midhrast's or Wanny's screenshots? Any help would be much appreciated, thanks!!


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 Post subject: Re: Fallout 3
PostPosted: 08 Jan 2014, 13:01 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1428
Location: France
Working on importing my shaders in FO3.

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