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 Post subject: Re: Fallout: New Vegas
PostPosted: 20 Jun 2015, 21:28 
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Joined: 03 Aug 2013, 03:44
Posts: 14
I am playing New Vegas again. Now I'm moving over my last FO3 config for here, but have to fix some things.

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Tomoko
 Post subject: Re: Fallout: New Vegas
PostPosted: 21 Jun 2015, 05:26 
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Joined: 21 Feb 2013, 03:21
Posts: 226
Location: Los Angeles, CA
Some Mothership Zeta Shots (TTW):
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 Post subject: Re: Fallout: New Vegas
PostPosted: 29 Jun 2015, 22:30 
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Joined: 03 Aug 2013, 03:44
Posts: 14
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 Post subject: Fallout: New Vegas ENB
PostPosted: 06 Jul 2015, 13:19 
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Joined: 06 Jul 2015, 13:11
Posts: 1
Hi, I've been having an issue with ENB and thought someone on here might be able to help.
The ENB is working fine except that the player character is pixellated, this is especially noticeable when a weapon is out. I have tried altering settings through the in-game menu to no avail. the only way it gets fixed is if I turn off Effects.txt.

Any ideas?

Edit: Nevermind, I installed Xenith ENB and it fixed the issue. Must've been a bad config or file somewhere.

Thanks,

NatPro38


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 Post subject: Re: Fallout: New Vegas
PostPosted: 06 Jul 2015, 13:48 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11073
Location: St.Petersburg
ForceAnisotropicFiltering was probably the issue.

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 Post subject: Re: Fallout: New Vegas
PostPosted: 01 Aug 2015, 00:01 
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Joined: 25 Apr 2013, 23:45
Posts: 79
Hey guys I just released Zenith ENB V2 as well as a completly new ENB titled "Radburn ENB" which you can download here:


http://www.nexusmods.com/newvegas/mods/59924/?


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 Post subject: Re: Fallout: New Vegas
PostPosted: 12 Aug 2015, 03:57 
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Joined: 21 Feb 2013, 03:21
Posts: 226
Location: Los Angeles, CA
@Nawtilis2, Looks great! I replied to your sticky over at Nexus regarding the credits.

@Note, I really like the one of Cass

Here are a few more random shots of Tale of Two Wastelands using kingeric1992's DOF and sunsprite shaders as always in addition to my own settings for enbeffect.fx and effect.txt:
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The last two are before and after. Always tweaking the settings :D

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 Post subject: Re: Fallout: New Vegas
PostPosted: 11 Oct 2015, 06:23 
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*blah-blah-blah maniac*
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Joined: 28 Dec 2011, 00:50
Posts: 834
Hey gang!

Here's a new video showing direct comparisons between the Poco Bueno Texture Pack mod and the default 'vanilla' textures for Fallout New Vegas; click the image below to play the video. Download links below, all captured using Enhanced Shaders for FNV.

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Poco Bueno Texture Pack: http://www.nexusmods.com/newvegas/mods/42028/

Ojo Bueno Texture Workshop (Higher Quality versions): http://www.nexusmods.com/newvegas/mods/39755/

Enhanced Shaders for Fallout New Vegas: http://www.nexusmods.com/newvegas/mods/49882/

Captured with Shadowplay at 1920x1080 @30FPS on a GTX 780m.

Music license info: http://www.bethblog.com/bethesda-video-policy/

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Last edited by tapioks on 12 Oct 2015, 07:18, edited 1 time in total.

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 Post subject: Re: Fallout: New Vegas
PostPosted: 12 Oct 2015, 07:17 
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*blah-blah-blah maniac*
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Joined: 28 Dec 2011, 00:50
Posts: 834
Ok, so I finally made a half-decent trailer for Enhanced Shaders for FNV, my first video at 60FPS! ;)

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Enhanced Shaders FNV Showcase Trailer - 1080p @ 60FPS

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 Post subject: Re: Fallout: New Vegas
PostPosted: 20 Oct 2015, 21:13 
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Joined: 12 Feb 2013, 22:38
Posts: 40
Location: Britain
I lazy.
I make Fallout New Vegas enb.
I lazy.
I not bother making new enb Oblivion.
I lazy.
I not bother making new enb Skyrim.

One for all.

All have same fx files.
All enbseries.ini main settings(direct and ambient light, ao, bloom, palette etc) all set exactly the same. Minor change was needed for Oblivion fog colour and another minor for Skyrim sky colour.

Not everybodies cup of tea, but I like it.

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