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 Post subject: Re: Fallout: New Vegas
PostPosted: 10 Aug 2012, 04:06 
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Joined: 07 May 2012, 19:52
Posts: 85
I really like the second shot of the billboard, Tonaran.


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Tomoko
 Post subject: Re: Fallout: New Vegas
PostPosted: 10 Aug 2012, 05:50 
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*master*

Joined: 27 Jan 2012, 21:46
Posts: 206
Some decent shots using Trill's

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 Post subject: Re: Fallout: New Vegas
PostPosted: 10 Aug 2012, 11:33 
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*sensei*
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Joined: 27 Dec 2011, 21:33
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Location: Poland, Gdańsk
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 Post subject: Re: Fallout: New Vegas
PostPosted: 10 Aug 2012, 16:10 
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*master*
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Joined: 04 Jan 2012, 18:05
Posts: 154
Nice use of lensfx. You should try to apply them to muzzleflashes as well, could look great in firefights.


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 Post subject: Re: Fallout: New Vegas
PostPosted: 11 Aug 2012, 22:37 
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Joined: 13 Jan 2012, 15:56
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 Post subject: Re: Fallout: New Vegas
PostPosted: 12 Aug 2012, 01:44 
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Joined: 13 Jun 2012, 23:12
Posts: 19
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 Post subject: Re: Fallout: New Vegas
PostPosted: 12 Aug 2012, 12:43 
Very nice work Boris! Thank you very very much.
SSAO is forced with Nvidia inspector in quality mode.

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 Post subject: Re: Fallout: New Vegas
PostPosted: 13 Aug 2012, 16:13 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 399
Location: Russia, Vladimir
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 Post subject: Re: Fallout: New Vegas
PostPosted: 13 Aug 2012, 21:08 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 399
Location: Russia, Vladimir
Played with GECK a bit, nearly 50% done anyway.
Flood.
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 Post subject: Re: Fallout: New Vegas
PostPosted: 14 Aug 2012, 00:55 
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Joined: 27 Dec 2011, 21:33
Posts: 328
Location: Poland, Gdańsk
dpeasant wrote:
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OMG. That can't be Fallout NV.

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