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PostPosted: 19 Jan 2013, 06:45 
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*master*

Joined: 20 Apr 2012, 05:52
Posts: 208
Just wanted to say thanks Bronze for sharing your settings. I've been thinking of playing through this again after watching teaser trailer for Cyberpunk 2077 and haven't played it with enb yet so should be a treat ;)


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Tomoko
PostPosted: 19 Jan 2013, 21:32 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11217
Location: St.Petersburg
Tried today to install game and to make final version (second time actually), but what it's doing with the mod is horrible, seems something changed in latest patch and visual bugs appear of different kind, i don't see any reason to fix that and don't recommend to use the mod, it simply not look like it should.

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PostPosted: 21 Jan 2013, 07:24 
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*sensei*
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Joined: 29 Mar 2012, 16:39
Posts: 250
Hi Boris,

At first I noticed that the lighting/shadows appear to make odd polygonal shapes sometimes, even when I disabled the ENB (shift+F12), so I thought it was a game bug and not the ENB.

A while later I tried it without the ENB installed, and the problem was gone.

It would be great if that can be fixed.


@eldyraen,

Thank you very much! :)


Last edited by Bronze316 on 22 Jan 2013, 07:15, edited 1 time in total.

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PostPosted: 21 Jan 2013, 10:12 
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Joined: 27 Dec 2011, 08:53
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It's negative result from lighting shaders, i can't fix that without playing the game (to find such lights) and i can't play, because latest version is not working properly with the mod. May be when i decide to play from beginning to till end, then do the fixes, at this moment absolutely not interested.

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PostPosted: 21 Jan 2013, 17:34 
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*sensei*
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Joined: 29 Mar 2012, 16:39
Posts: 250
Yeah, that sounds like alot of trouble.

On the other hand, I've gotten pretty far in the game and have noticed a pattern related to this issue. It appears that the fake light cones/spheres are the culprit, and I'm 99.9% sure that there are only 2 different types in this game, both are volumetric. I'll show you....


Type 1 (attached to light source)

Image


Type 2 (independent)

Front Angle
Image

Side Angle
Image


This is consistent throughout the game, so I'm not sure if that would simplify the process of correcting the bugs for only these 2 types of scenarios. I could also send you a game save file for the locations shown in these pictures.


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PostPosted: 22 Jan 2013, 04:10 
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*master*

Joined: 27 Jan 2012, 21:46
Posts: 206
I'm using the latest version of DXHR... and I think ENB works fine (minus the above issues which I've also experienced). Here are some screens combined with SweetFX (some are panoramas).

Image

Image

Image

Image

Image

Image

Image

Image


Last edited by jim2point0 on 23 Jan 2013, 16:07, edited 1 time in total.

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PostPosted: 23 Jan 2013, 10:50 
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Joined: 27 Aug 2012, 10:56
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I'd really love to see a final version of ENB for DXHR with those lights fixed.


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PostPosted: 23 Jan 2013, 16:20 
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*master*

Joined: 27 Jan 2012, 21:46
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As would I :) I'm having quite a bit of fun with these panoramas.

Image

Image

Image

Image

Image

Image


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PostPosted: 23 Jan 2013, 17:18 
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Joined: 27 Aug 2012, 10:56
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jim2point0 wrote:
As would I :) I'm having quite a bit of fun with these panoramas.


They look great! Could you share your ENB preset?


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PostPosted: 23 Jan 2013, 18:16 
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*master*

Joined: 27 Jan 2012, 21:46
Posts: 206
I uploaded this yesterday for Oyama, but it's been tweaked a BIT since then (and who knows what he's doing to it).

It's ENB + SweetFX. Just dump it all into the main install directory. Tweak SweetFX sharpening for your resolution. The amount I have in there is geared towards a 2160p resolution... and it's still probably too high :)


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