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 Post subject: Re: TES Skyrim SE
PostPosted: 26 Dec 2016, 18:59 
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Tomoko
 Post subject: Re: TES Skyrim SE
PostPosted: 26 Dec 2016, 22:57 
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 Post subject: Re: TES Skyrim SE
PostPosted: 26 Dec 2016, 22:59 
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*sensei*
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atm working on my landscape overhaul. here some new HD textures for reach.

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 Post subject: Re: TES Skyrim SE
PostPosted: 27 Dec 2016, 04:38 
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*sensei*
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finally fixed these damn piece of shit. new HD stuff for the treepineforestaddons.

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 Post subject: Re: TES Skyrim SE
PostPosted: 28 Dec 2016, 10:46 
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 Post subject: Re: TES Skyrim SE
PostPosted: 28 Dec 2016, 19:35 
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*blah-blah-blah maniac*
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The new specular for terrain textures system doesn't work too well with the old specular for meshes. Seeable with the Rock mesh on the left.
Made it a bit bright to test it.

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Another test, wet stuff now looks pretty dope
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Specular on water drops for plants.
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This brings me the question if you could add that specular system to Skyrim Vanilla/Oldrym. The terrain normal maps still have space in their alpha section for a specular map.


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 Post subject: Re: TES Skyrim SE
PostPosted: 01 Jan 2017, 02:15 
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*sensei*
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Joined: 30 Jan 2012, 13:18
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 Post subject: Re: TES Skyrim SE
PostPosted: 01 Jan 2017, 18:24 
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 Post subject: Re: TES Skyrim SE
PostPosted: 08 Jan 2017, 13:52 
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*sensei*
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 Post subject: Re: TES Skyrim SE
PostPosted: 11 Jan 2017, 16:59 
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