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 Post subject: Re: TES Skyrim SE
PostPosted: 26 Jul 2017, 08:47 
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Joined: 30 Jan 2016, 11:26
Posts: 85
Location: France
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Released ENB: PRC - PRT - Painterly' | FO4 mods: NAC | Videos: ::Virtual.Camera::


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Tomoko
 Post subject: Re: TES Skyrim SE
PostPosted: 26 Jul 2017, 10:24 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2014, 23:38
Posts: 651
That's weird, it's Skyrim SE but it looks good.


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 Post subject: Re: TES Skyrim SE
PostPosted: 26 Jul 2017, 12:04 
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Joined: 30 Jan 2016, 11:26
Posts: 85
Location: France
Haha, yeah. The plugin I'm working on does a lot of the job tho, and ENB is only here for the final touch working on stuff impossible to do otherwise, like proper adaptation and AO, colors and tonemapping etc.
The plugin alone looks like this (sorry it's no enb, I hope it's ok to post):
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^I made a script to switch off the sunlight during dawn and dusk
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I'll release this as soon as it's done.

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Released ENB: PRC - PRT - Painterly' | FO4 mods: NAC | Videos: ::Virtual.Camera::


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 Post subject: Re: TES Skyrim SE
PostPosted: 02 Aug 2017, 23:03 
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*sensei*
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Joined: 30 Jan 2012, 13:18
Posts: 443
l00ping, that looks awesome! I'm more the colorful, bloomy, K ENB - esque kinda guy but yours looks dry, cold, harsh, perfect for the world of skyrim. That's how the remaster was supposed to be.

New stuff:
Minimalistic ENB. enbeffect - 14 lines of code, enbbloom.fx - stock, enbeffectprepass.fx - my ADoF. Runs almost for free. I grew tired of numerous day night interior exterior tod weather whatever separation so I use the same filter for everything. My new tonemapper takes bloom and color energies into account to tone every scene correctly on its own.

ImageScreenShot222 by Marty McFly, auf Flickr
ImageScreenShot221 by Marty McFly, auf Flickr
ImageScreenShot219 by Marty McFly, auf Flickr
ImageScreenShot215 by Marty McFly, auf Flickr


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 Post subject: Re: TES Skyrim SE
PostPosted: 11 Aug 2017, 22:49 
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*sensei*
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Joined: 16 Jan 2016, 19:15
Posts: 366
Location: Austria
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E ENB for Skyrim SE
MaRoC ENB for FO4
EWIs Skyrim Overhaul for SE


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