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 Post subject: Re: Dragon's Dogma
PostPosted: 03 Feb 2016, 20:38 
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Joined: 19 Jan 2016, 14:23
Posts: 12
Location: Brazil
Yersinia79 wrote:
Amazing screenshots everyone^^

Wanted to post earlier, but just had the worst cold :\

dpeasant
Trying your amazing diffuse bloom add inside enbeffect, still trying to adjust it thou^^
Think this is my favorite bloom combined with new bloom fx from Boris :D

New colors^^
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2nd screenshot and onward have alternative ambient colors except last one :)
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I think I need a 980ti to use this presets. :shock:

Superb. :mrgreen:


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Tomoko
 Post subject: Re: Dragon's Dogma
PostPosted: 03 Feb 2016, 23:22 
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Joined: 19 Jan 2016, 14:23
Posts: 12
Location: Brazil
Another question guys:

The skylight shadows are not being rendered in far land, only 20/30m around my char. It is configured in ENB or a game engine limitation? Is very noticeable in dusk/dawn time, when you have more dark shadows around you and the far terrain are totally visible, including enemies, and when you move to them all vanish when the shadows reach the area. At day it is barely noticeable because the light where you are and in the fair terrain are equal, and obviously, at night you can't see the effect. :mrgreen:


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 Post subject: Re: Dragon's Dogma
PostPosted: 03 Feb 2016, 23:44 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11766
Location: Voronezh
It's linked to shadow drawing distance and can't be increased from the mod.

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 Post subject: Re: Dragon's Dogma
PostPosted: 04 Feb 2016, 00:14 
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Joined: 19 Jan 2016, 14:23
Posts: 12
Location: Brazil
ENBSeries wrote:
It's linked to shadow drawing distance and can't be increased from the mod.


Ok, thanks.

Hope someone find a way to increase it them. A mod or a engine hack perhaps. :geek:


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 Post subject: Re: Dragon's Dogma
PostPosted: 04 Feb 2016, 02:31 
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Joined: 19 Jan 2016, 13:36
Posts: 77
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i7-930 @3.8GHz/1.2V | GTX970@1430MHz/4001MHz | 16GB@1600MHz | ASUS PA249Q

Enhanced Vanilla ENB for Dragon's Dogma

SSAO SizeScale= Efficiency Calculator


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 Post subject: Re: Dragon's Dogma
PostPosted: 04 Feb 2016, 06:46 
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Joined: 04 Feb 2016, 06:32
Posts: 1
Yersinia79 very good~!

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 Post subject: Re: Dragon's Dogma
PostPosted: 04 Feb 2016, 09:19 
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Joined: 24 Jan 2016, 09:59
Posts: 13
@Yersinia79

Those first screenshots looks amazing. Colors look great! Any chance that You will share your preset? I'm using Wickfut and the one from SandvichDISH. I still can't decide which one is better ;).


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 Post subject: Re: Dragon's Dogma
PostPosted: 04 Feb 2016, 19:20 
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*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.


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 Post subject: Re: Dragon's Dogma
PostPosted: 04 Feb 2016, 20:59 
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*master*

Joined: 22 Jan 2014, 16:41
Posts: 112
Location: Rotterdam, Netherlands
Confidence-Man, you did it again NLA for DD. Your work, are it your shaders?, is unmatched. Contrast, colorpalette, depth etc. is so nice.
To bad you don't like FO4.


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 Post subject: Re: Dragon's Dogma
PostPosted: 04 Feb 2016, 22:52 
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*sensei*
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Joined: 03 Mar 2013, 18:42
Posts: 432
Location: Norway
Confidence-Man
Looks awesome^^

zaboleqqq
Glad you like them^^ Clear weather is almost done, clouded and other weather needs more adjustments. Still have not seen 4th weather lol
But yes when almost done most likely :) Might share static luma, color and tone-mapping "tools" very soon. Since so far they seem to work with anything ;)
Not to replace anything but create more options^^

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