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 Post subject: Re: Dragon's Dogma
PostPosted: 15 Jan 2016, 02:37 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11222
Location: St.Petersburg
Btw folks, it's not skyrim, so better wait till i make enough effects to play the game with them. And please do not create presets which increase brightness of the nights, gameplay depends on this.

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Tomoko
 Post subject: Re: Dragon's Dogma
PostPosted: 15 Jan 2016, 02:41 
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*master*

Joined: 26 Apr 2014, 20:05
Posts: 110
Dro wrote:
You guys have been asked politely to share your configs

Lets stop being jerk-offs and posting your lame screenshots



Ha ha ha :lol:

@Ryuken

Great images!!

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 Post subject: Re: Dragon's Dogma
PostPosted: 15 Jan 2016, 09:47 
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*sensei*
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Joined: 03 Mar 2013, 18:42
Posts: 432
Location: Norway
Ryuken
Amazing screenshots ^^

Boris
Will try and thank you for another update :D

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 Post subject: Re: Dragon's Dogma
PostPosted: 15 Jan 2016, 13:13 
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Joined: 13 Jan 2016, 12:16
Posts: 8
Yersinia79 wrote:
Boris
Will try and thank you for another update :D


v0295 looks amazing already, just need to improve load times and fps


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 Post subject: Re: Dragon's Dogma
PostPosted: 15 Jan 2016, 14:03 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 398
Location: Russia, Vladimir
benhat wrote:
@dpeasant
looks good!
what SSAO settings do you use?

[SSAO_SSIL]
EnableSupersampling=false
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=0
SamplingPrecision=0
SamplingRange=0.1
SizeScale=0.9
SourceTexturesScale=0.9
EnableComplexFilter=true
FilterQuality=3
FilterType=4
AOAmount=1.3
AOAmountInterior=1.0
ILAmount=1.0
ILAmountInterior=1.0
AOIntensity=2.0
AOIntensityInterior=2.0
AOType=2
ILType=0
AOMixingType=2
AOMixingTypeInterior=6
EnableDenoiser=true


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 Post subject: Re: Dragon's Dogma
PostPosted: 15 Jan 2016, 16:19 
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Joined: 15 Jan 2016, 16:17
Posts: 5
Is Edge AA working for anyone?For me it doesn't work at all...


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 Post subject: Re: Dragon's Dogma
PostPosted: 15 Jan 2016, 16:42 
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*master*

Joined: 12 Feb 2014, 17:05
Posts: 157
@depeasant
thanks! well, also has problems with the grass. was worth a try ;) but looks very good otherwise. i was going the same direction with overall intensity, looks good on everything except vegetation.
i think the only way to balance SSAO with the grass is to change mesh/texture?

@Tansarville
btw, i am sorry to give you some wrong "advice" maybe, because my effect.txt was buggy so it produced extreme!!! contrast issues. bloom is pretty good with prods or others now, i also use bilinear filtering now.
and i also use Adaptation now, which i find necessary.
but there are still black issues by the game, so i dont really touch them to much.
my enbeffect shaders, e.g. things that lighten blacks via Curves or DPX(gamma) are completely weird, have to figure out whats happening... they are just lightening everything way to much, have to use RGB Gamma from DPX of 14! instead of 8 to produce the same result. no idea...


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 Post subject: Re: Dragon's Dogma
PostPosted: 15 Jan 2016, 18:05 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11222
Location: St.Petersburg
bokikatic
Edge antialiasing work for everybody, you just need to look carefully where it is applied and where not. Edges means depth difference between pixels, so just corners may not have it.

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I am INFP, not the brutal, godamnit.


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 Post subject: Re: Dragon's Dogma
PostPosted: 15 Jan 2016, 18:25 
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*master*

Joined: 26 Apr 2014, 20:05
Posts: 110
Even though this is lacking in a lot of features, it's looking quite impressive!

Image
Image

All it really needs is those loading times fixing :)

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 Post subject: Re: Dragon's Dogma
PostPosted: 15 Jan 2016, 19:15 
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Joined: 15 Jan 2016, 19:08
Posts: 6
I have a problem!
When i start the game, ENB shows up with an error called DefferedRendering is turn of in enblocal.ini. So, when I check that enblocal.ini. to turn it on, there's no such DefferedRendering. For example, depth of field is not working, and so do others.
Could somebody help me?
Thank you.


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