thanks! well, also has problems with the grass. was worth a try
but looks very good otherwise. i was going the same direction with overall intensity, looks good on everything except vegetation.
i think the only way to balance SSAO with the grass is to change mesh/texture?
btw, i am sorry to give you some wrong "advice" maybe, because my effect.txt was buggy so it produced extreme!!! contrast issues. bloom is pretty good with prods or others now, i also use bilinear filtering now.
and i also use Adaptation now, which i find necessary.
but there are still black issues by the game, so i dont really touch them to much.
my enbeffect shaders, e.g. things that lighten blacks via Curves or DPX(gamma) are completely weird, have to figure out whats happening... they are just lightening everything way to much, have to use RGB Gamma from DPX of 14! instead of 8 to produce the same result. no idea...