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 Post subject: Re: Fallout 4
PostPosted: 15 Nov 2015, 15:15 
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Joined: 15 Nov 2015, 01:39
Posts: 35
Pfuscher wrote:
Gorgulla wrote:
Pfuscher wrote:
When using reshade's Ambient occlusion, it doesn't only darken some parts, but also lightens stuff up. Which looks ridiculous on trees and grass.
How do I get rid of that part? Thanks for your help.

It also has a big problem with interior dust, as it gets applied afterwards, it looks unrealistic. Also Fallout's clean interior view distance with like 30meter is dumb.


What ao mode did you choose?


Ambient Occlusion Mc Fx


ofc mc fx is the only ao methods in the reshade framework but what method did you choose?
SAO?
RAYMARCH HBAO?
SSGI?
HBAO?
Raymarch AO?
SSAO?

Also, about the interior dust
It's because reshade is using their ao methods by the depth data from fallout 4.
Which causes bleeding in some circumstances.


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Tomoko
 Post subject: Re: Fallout 4
PostPosted: 15 Nov 2015, 15:52 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2014, 23:38
Posts: 662
Gorgulla wrote:
Pfuscher wrote:
Gorgulla wrote:
Pfuscher wrote:
When using reshade's Ambient occlusion, it doesn't only darken some parts, but also lightens stuff up. Which looks ridiculous on trees and grass.
How do I get rid of that part? Thanks for your help.

It also has a big problem with interior dust, as it gets applied afterwards, it looks unrealistic. Also Fallout's clean interior view distance with like 30meter is dumb.


What ao mode did you choose?


Ambient Occlusion Mc Fx


ofc mc fx is the only ao methods in the reshade framework but what method did you choose?
SAO?
RAYMARCH HBAO?
SSGI?
HBAO?
Raymarch AO?
SSAO?

Also, about the interior dust
It's because reshade is using their ao methods by the depth data from fallout 4.
Which causes bleeding in some circumstances.


Ah now I get it AO_method is from 1-4. Therefore I had SSAO. Which one do you recommend? HBAO?


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 Post subject: Re: Fallout 4
PostPosted: 15 Nov 2015, 16:05 
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Joined: 15 Nov 2015, 01:39
Posts: 35
Quality wise I prefer:
RAYMARCH HBAO
or
Raymarch AO


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 Post subject: Re: Fallout 4
PostPosted: 15 Nov 2015, 17:07 
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Joined: 15 Nov 2015, 17:05
Posts: 1
tigreton wrote:
Thx for the enboost. My girldfriend can play very well now :D

Nice sceens. Can you share your ENB plz :roll: ?


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 Post subject: Re: Fallout 4
PostPosted: 15 Nov 2015, 17:56 
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*sensei*
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 Post subject: Re: Fallout 4
PostPosted: 15 Nov 2015, 18:12 
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Joined: 09 Feb 2012, 18:10
Posts: 67
It's default enb + enhanced wasteland reshade config :D

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 Post subject: Re: Fallout 4
PostPosted: 15 Nov 2015, 19:29 
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*blah-blah-blah maniac*
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Posts: 662
Thanks Gorgulla, I feel a bit stupid now ^^ but I'm glad Fallout looks a lot better now.


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 Post subject: Re: Fallout 4
PostPosted: 15 Nov 2015, 20:36 
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Joined: 04 Jan 2012, 20:27
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Location: Russia, Vladimir
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 Post subject: Re: Fallout 4
PostPosted: 15 Nov 2015, 21:22 
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 Post subject: Re: Fallout 4
PostPosted: 15 Nov 2015, 21:38 
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Joined: 15 Nov 2015, 01:39
Posts: 35
Pfuscher wrote:
Thanks Gorgulla, I feel a bit stupid now ^^ but I'm glad Fallout looks a lot better now.


No problem at all!
And you don't have to, It was a bit complicated at first for me too.
Glad you got it working! :)


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