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PostPosted: 03 Dec 2017, 14:43 
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*sensei*
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Joined: 02 Aug 2013, 23:06
Posts: 414
Location: New Hampshire, US
Happy 10th Anniversary ENB

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Tomoko
 Post subject: Re: Fallout 4
PostPosted: 09 Dec 2017, 21:29 
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Joined: 02 Aug 2017, 13:30
Posts: 19
Just some shots on my First Fallout 4 ENB :D
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 Post subject: Re: Fallout 4
PostPosted: 09 Dec 2017, 21:53 
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*sensei*
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Joined: 02 Aug 2013, 23:06
Posts: 414
Location: New Hampshire, US
They are looking very nice Adyss!

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 Post subject: Re: Fallout 4
PostPosted: 10 Dec 2017, 09:52 
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*sensei*
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Joined: 16 Jan 2016, 19:15
Posts: 419
Location: Austria
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 Post subject: Re: Fallout 4
PostPosted: 16 Dec 2017, 21:26 
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Joined: 04 Jul 2016, 18:09
Posts: 14
Location: Lowell MA USA
This shot is from Sunshine Co-op. It reminds me very much of the hot, humid days around here IRL.

ImageENH20170702182201_1 by paladina1a, on Flickr

Far Harbor roadside on a bright day

ImageENH20170613220918_1 by paladina1a, on Flickr

On a rare bright sunny afternoon outside FH.....
ImageENH20170715231102_1 by paladina1a, on Flickr

The pier at Nordhagen Beach in good weather....
ImageENH20171123170641_1 by paladina1a, on Flickr

And when a radstorm decides to blow in across Boston

ImageENH20171125153117_1 by paladina1a, on Flickr

Mac at home out in Sanctuary Hot Spring. One thing I really like about shots like this is how the lenses in the glasses reflect while still being able to see her eyes.

ImageENH20171104231626_1 by paladina1a, on Flickr

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 Post subject: Re: Fallout 4
PostPosted: 19 Dec 2017, 22:17 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2014, 23:38
Posts: 669
Hey guys, what texture resolution are you using for each map and what's your graphics card?

Got a 970 and after installing I wanted to see the ultra dlc in combination with vanilla max.

Which means a lot of 4K textures for

diffuse
normal map
spec/gloss in BC7/BC5 = 3 x 20mb per texture

Of course the card can't handle it and switches back and forth between texture resolution or doesn't even load the ultra textures.

Right now I'm resizing the spec/gloss to 2k/1k in DXT1 because it's the least noticable from the three in my opinion. 20mb to 5mb or 2,7mb.


landscape\ground\DirtGravel01_n.dds the normal map seems to be too sharp and is super aliased in 2K and doesn't look better than the vanilla 1K.
Looks like a "bug"

Usually I'm a big fan of Hein's work. Vivid Fallout is cool, but it's also "just" vanilla textures with a few filters and different baking.
Doing stuff from scrap is better in that case


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 Post subject: Re: Fallout 4
PostPosted: 23 Dec 2017, 01:37 
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*sensei*
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Joined: 12 Oct 2012, 19:14
Posts: 265
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havent played with enb for a long time)) hi everyone

maybe anyone here knows, how to reduce specular (wetness\glossyness) global amount>?

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 Post subject: Re: Fallout 4
PostPosted: 24 Dec 2017, 00:04 
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*sensei*
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Joined: 12 Oct 2012, 19:14
Posts: 265
screen vommit

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found prc enbposteffect with filters, it awesome

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and martymcfly's dof

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... aand a boring, classic lame shot

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 Post subject: Re: Fallout 4
PostPosted: 27 Dec 2017, 21:47 
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*sensei*
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Joined: 12 Oct 2012, 19:14
Posts: 265
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 Post subject: Re: Fallout 4
PostPosted: 28 Dec 2017, 03:23 
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*sensei*
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Joined: 12 Oct 2012, 19:14
Posts: 265
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