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 Post subject: Re: GTA V
PostPosted: 23 May 2015, 21:26 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
New Nvidia Driver seems to have improved Temporal IQ results of MFAA :)

I only modified Chroma AB behavior (disabled) nothing else yet

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_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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Tomoko
 Post subject: Re: GTA V
PostPosted: 24 May 2015, 17:09 
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Joined: 12 Jul 2012, 04:54
Posts: 92
(Modified franklin's face texture incase you're wondering..)

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CPU: Intel i5-2400 | GPU: GTX 660 | RAM: 8GB | OS: Windows 10 64-bit Preview build 10072 | Drivers: 350.12


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 Post subject: Re: GTA V
PostPosted: 25 May 2015, 01:25 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
May i introduce to you


Officer Jane Order


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Now there will be another Wind Blowing in Los Santos from now on ;)

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Preview Part 2

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There are alot of over 10 mb results as well but i have no easy hosting solution for this yet

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: GTA V
PostPosted: 26 May 2015, 08:07 
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Joined: 26 May 2015, 07:38
Posts: 11
Xilandro wrote:
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WOW THIS LOOKS REAL! can you share your ENB? thanks!


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 Post subject: Re: GTA V
PostPosted: 26 May 2015, 11:40 
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*sensei*
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Joined: 26 Sep 2012, 12:00
Posts: 320
Location: Darkest corners of G.E.C.K.
basagre28 wrote:
WOW THIS LOOKS REAL! can you share your ENB? thanks!

Here you go
https://www.gta5-mods.com/misc/r-hancer-graphics-mod

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I used to be an ENB tweaker like you, but then I overheat my GPU.


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 Post subject: Re: GTA V
PostPosted: 26 May 2015, 23:15 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11507
Location: St.Petersburg
New feature of upcoming ENBSeries, improved msaa (antialiasing). Cost performance, but required for screen archering (on my rig 40 to 35 fps drop msaa x4 in game options)

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Core i5-4690K 3.5 GHz, 16 Gb ram, GeForce 650 Ti 2 Gb, X-Fi Xtreme Music, WinXP/Win7
I am INFP, not the brutal, godamnit.


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 Post subject: Re: GTA V
PostPosted: 27 May 2015, 00:24 
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Joined: 26 May 2015, 20:30
Posts: 10
Hey all! I want to share some of my screenshots. So glad ENB is rolling out for GTA5. Looking forward to updates!

I have put together a graphics mod and you can snag it here if you want!

Sorry these screenshots are so huge.
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 Post subject: Re: GTA V
PostPosted: 27 May 2015, 10:15 
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*master*
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Joined: 18 Mar 2014, 14:42
Posts: 244
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 Post subject: Re: GTA V
PostPosted: 27 May 2015, 13:05 
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Joined: 12 Jul 2012, 04:54
Posts: 92
@ubtri

Don't include the ENB dll in your download :), I just checked out your mod to replace my visual settings file and saw that in there, just link them to download here in your mod description and just have the ini's in there.


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 Post subject: Re: GTA V
PostPosted: 27 May 2015, 16:06 
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Joined: 26 May 2015, 20:30
Posts: 10
RedFlamez wrote:
@ubtri
Don't include the ENB dll in your download :), I just checked out your mod to replace my visual settings file and saw that in there, just link them to download here in your mod description and just have the ini's in there.


Ah right, I'll get that sorted today :)

A lot of Windows 8 users seem unable to get ENB working. Is this a known issue?

I configured a new SweetFX last night, so here's my new screenshots!
The new update will be available on the mod download page as soon as the admin approves it.



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