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 Post subject: Re: GTA V
PostPosted: 13 May 2015, 11:23 
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Joined: 26 Oct 2012, 18:07
Posts: 89
wow nice screens!
CruNcher your pc specs is i5-2400 and single gtx 970? and you are able to run gta 5 in 4k with such quality and performance? :shock:

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Tomoko
 Post subject: Re: GTA V
PostPosted: 13 May 2015, 15:50 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Nothing really strange about that it is very well optimized and stable :)

but what is visible there about the IBL and Direct Sunlight Result can't be correct either a bug or a limitation or a Nvidia optimization ;)

And once you Drive around and see all these different Assets of this World it's very inspirational, all these different Art Styles and Nuances very lot of Heartblood in this and that it runs so well shows the dedication to Performance and Console optimizations :)

It sets a mark in Performance/Visuals for a Open World :)

And the Streaming never interupts this Experience (big Achievement in Multithreading Stability on low resources) :)

The Cutscenes are hitting Performance partly heavier then the Gameplay ;)

Of course you have in this Port a lot of Assets that could be better and were left unoptimized in their 1080p optimization state :(

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Euphoria is a real great Animation System the Motion Captures and the normal AI driven animations are blending so flawless into each other :)

The Volumetric Atmosphere in Interiors is so damn cool done :)

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I find it looks much better then many Havok AI Behaviour based results (inlcuding Skyrim) :)

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Banding becomes visible in the Thunder Light State :(

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85% of graphics research is about who can finally make Sponza look good.
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 Post subject: Re: GTA V
PostPosted: 14 May 2015, 15:00 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 399
Location: Russia, Vladimir
icelaglace
Cant login into my facebook account, as Ive managed to forget both passwords(account and mail box binded to it). BUT, Im reading DSOgaming from time to time, and it states that youve started working on GTA 5 timecycle some time ago :)
Aslo, finally managed to edit timecyc: changed sky colour and sunlight direct colour into something that suits my eye better. I dont like grey/violet tones of some default GTA weathers sky. V timecyc seems to be much more complex than all the previous ones :?

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 Post subject: Re: GTA V
PostPosted: 15 May 2015, 18:08 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Close Camera Distance Shadow Test

Rockstar Soft Shadows

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AMD

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Nvidia

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Far Camera Distance Shadow Test


Rockstar Sharp

http://cdn.oose.io/static/bb4ba6186b7341f237b2067213c5706444b5aaa1/file.GTA5_2015_05_15_16_21_52_340.png

Rockstar Soft Shadows + ~3ms

http://cdn.oose.io/static/611c8668e39f0fabae6fa980b8d9bde73010ba2d/file.GTA5_2015_05_15_16_12_37_238.png

AMD + ~6ms

http://cdn.oose.io/static/ced191e72611a720c8c80eeed56746a9a1fa2914/file.GTA5_2015_05_15_16_13_20_529.png

Nvidia + ~6ms

http://cdn.oose.io/static/d0db48f538c86da66a8bf66ce57cc49b8a4e2a80/file.GTA5_2015_05_15_16_13_59_070.png




RAGE AA MSAA results on the GTX 970 (Maxwellv2)

http://cdn.oose.io/static/f87e69a225a9f4d31938f3aad78a2b1eb3d1978d/file.GTA5_2015_05_15_17_34_11_825.png

http://cdn.oose.io/static/5b4b792919760e35d38febfc06017277ff4210a6/file.GTA5_2015_05_15_17_33_33_215.png +~11ms for nothing :(


Boris we need your Specular and Temporal AA :)


SSR Test

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A astonishing achievement i would say there exist no better Game implemented and released result today on DX 11

they seem to use a fixed geometry lod for the SSR and some stuff though isn't rendered

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: GTA V
PostPosted: 17 May 2015, 01:34 
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*master*
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Joined: 18 Mar 2014, 14:42
Posts: 244
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 Post subject: Re: GTA V
PostPosted: 17 May 2015, 08:54 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Nikki

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Polycount is rather low in direct compare to Watch_Dogs

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: GTA V
PostPosted: 17 May 2015, 09:15 
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*sensei*
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Joined: 12 Oct 2012, 19:14
Posts: 255
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 Post subject: Re: GTA V
PostPosted: 18 May 2015, 20:28 
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*sensei*
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Joined: 29 Dec 2011, 20:05
Posts: 283
Location: Санкт-Петербург

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 Post subject: Re: GTA V
PostPosted: 19 May 2015, 19:35 
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Joined: 13 Dec 2012, 11:18
Posts: 113
just messing around :D

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 Post subject: Re: GTA V
PostPosted: 23 May 2015, 09:25 
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*sensei*
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Joined: 26 Sep 2012, 12:00
Posts: 320
Location: Darkest corners of G.E.C.K.
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