Yeah it's possible now, you can get the latest OpenIV and you can edit the files.
Glad you're doing stuff on V!Gionight
City is quite unbalanced, but actually it's kinda close to what LA really is... Textures aren't all high-res though compared to IV where mostly everything was very good if you remember buzz
I was wondering for ENB,
As the game has already a lot of controls of the post processing using the time cycles, like lens distortion, chromatic, color grading and stuff are actually controlled there on the timecycle modifiers and for each weather/time.
Would it be possible that we link these values to any simple post processing shader the user would be doing on enbeffect.fx for example or vice versa?