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 Post subject: ENB Helper
PostPosted: 14 May 2014, 19:34 
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Hi,
A simple thing - how to use ENB helper? Any leads/tutorials/guides/tips? :D

Cheers,
MK

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 Post subject: Re: ENB Helper
PostPosted: 14 May 2014, 20:14 
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Download the .dll from here http://www.dev-c.com/skyrim/enbhelper/

Then place enbhelper.dll in your enbseries folder. And then when you next run the game with binary v0.229+ it should be running. I hope this is the info you needed :)

As far as utilizing it for shaders and such... I THINK only Boris can do that via binary updates.

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 Post subject: Re: ENB Helper
PostPosted: 14 May 2014, 21:45 
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There is no use of it from users side, it's just a library which allow to read data from game process and i don't need to care about broken game license cause of dissasembling.

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 Post subject: Re: ENB Helper
PostPosted: 15 May 2014, 10:00 
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So how can I for example get info about weather into the shader?

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 Post subject: Re: ENB Helper
PostPosted: 15 May 2014, 12:08 
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Matso wrote:
So how can I for example get info about weather into the shader?


hey Mat, you might want to try to ask the NLA ENB modder on your question.

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 Post subject: Re: ENB Helper
PostPosted: 17 May 2014, 23:14 
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As I recall, there is no current way to get weather info into the shaders. The shaders are still restricted to DN-IE at this point. The closest thing (and this is far from a good option) would be to create a .esp for weather and modify imagespaces, then build the shaders around that platform. This obviously and unfortunately results in a single preset and not a shader framework. It's something Boris would have to implement in the binary and I imagine it would be a big job.

TL;DR Right now, you can't. :-\

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