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 Post subject: Re: Crysis 1 Mod
PostPosted: 16 May 2014, 21:24 
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*blah-blah-blah maniac*
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Some old screenshots :

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Tomoko
 Post subject: Re: Crysis 1 Mod
PostPosted: 19 Nov 2015, 20:29 
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Joined: 19 Nov 2015, 20:13
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Hi Unreal, your screenshots have been used in a few recent articles about how Crysis is still one of the best looking PC games 7 years down the line, and after a bit of Googling I found the post you made in this thread which seems to be the source of the images. Could you tell us which mod(s) were used? Thanks in advance!


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 Post subject: Re: Crysis 1 Mod
PostPosted: 25 Nov 2015, 20:08 
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Joined: 26 May 2015, 15:27
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Shitting on consoles since 2007

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 Post subject: Re: Crysis 1 Mod
PostPosted: 26 Nov 2015, 03:09 
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Joined: 26 Oct 2012, 18:07
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last two screens are amazing :shock:
what are you using?

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 Post subject: Re: Crysis 1 Mod
PostPosted: 27 Nov 2015, 18:22 
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Joined: 26 May 2015, 15:27
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Doof wrote:
last two screens are amazing :shock:
what are you using?


Crysis Expanded MOD v1.0 Complete

The mod has bugs through the main campaign and sadly it only uses 2 cores.He probably bottlenecked the engine.
It has it's own interface for taking SS where you can adjust TOD,AO level,Saturation,Gamma,Sharpening etc.Probably one of the best if not the best (unfinished)Mod for C1.


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 Post subject: Re: Crysis 1 Mod
PostPosted: 30 Nov 2015, 07:09 
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Joined: 26 Oct 2012, 18:07
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SteXmaN wrote:
The mod has bugs through the main campaign and sadly it only uses 2 cores.He probably bottlenecked the engine.
It has it's own interface for taking SS where you can adjust TOD,AO level,Saturation,Gamma,Sharpening etc.Probably one of the best if not the best (unfinished)Mod for C1.

eh, what a shame :(

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 Post subject: Re: Crysis 1 Mod
PostPosted: 24 Feb 2016, 00:29 
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