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 Post subject: Re: TESIV: Oblivion
PostPosted: 09 Oct 2013, 21:34 
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*sensei*
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Joined: 29 Jan 2013, 01:17
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Wow, surprised to see this thread really take off. :D

@far327

If I remember correctly, Boris ported Fallout's ENB over to Oblivion months ago, and changed some things to better suit Oblivion.

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Tomoko
 Post subject: Re: TESIV: Oblivion
PostPosted: 09 Oct 2013, 22:00 
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*blah-blah-blah maniac*
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Well damn! Looks pretty spectacular!

I think I might have to try my hand at Oblivion once again...

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 Post subject: Re: TESIV: Oblivion
PostPosted: 10 Oct 2013, 01:35 
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 Post subject: Re: TESIV: Oblivion
PostPosted: 10 Oct 2013, 15:47 
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@far327
Yes it's ENB only. And it's such a difference. I ran OBGE before and I'm only missing the OBGE water shader.

@Rubber-De-Flubber
I really like the lighting in the 1st image and the DoF in the 3rd!

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 Post subject: Re: TESIV: Oblivion
PostPosted: 10 Oct 2013, 16:38 
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@Quabla

Thanks! And if I may ask, which trees are you using?

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 Post subject: Re: TESIV: Oblivion
PostPosted: 10 Oct 2013, 19:01 
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@Rubber-De-Flubber
I'm pretty sure the trees are from the "Improved Trees and Flora" series by miknmel1http://oblivion.nexusmods.com/users/153868/?


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 Post subject: Re: TESIV: Oblivion
PostPosted: 11 Oct 2013, 11:24 
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@Rubber-De-Flubber
I am alsosure that the trees comes from "Improved Trees and Flora". If you install IMF, dont forget to install the updates.

Autumn Mead Bruma transforms Bruma to a nice city to be at. And Diamonds are forever ;)
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 Post subject: Re: TESIV: Oblivion
PostPosted: 15 Oct 2013, 10:59 
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...until someone steels and burns them ;)

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 Post subject: Re: TESIV: Oblivion
PostPosted: 17 Oct 2013, 22:09 
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In the woods on a rainy day

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 Post subject: Re: TESIV: Oblivion
PostPosted: 18 Oct 2013, 13:19 
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