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 Post subject: Re: TESIV: Oblivion
PostPosted: 23 Sep 2013, 19:53 
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Joined: 29 May 2013, 10:44
Posts: 32
astrob0y, post more!

It's a pity Boris isn't enhancing Oblivion ENB anymore. I have lighting/shadow anomalies in interiors, so that this ENB is just for screen archery. Can't play with it. I'd also want a feature like OBGE Liquid Water. No water mod comes close. But that'd be a tremendous task to implement in ENB and understandably Boris invests his time better in improving a newer game engine. If Skyblivion will be completed in 10 or so years, Oblivion will be really good looking *dream* :)

Here's a new pic. I call it "red and blue":
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Tomoko
 Post subject: Re: TESIV: Oblivion
PostPosted: 23 Sep 2013, 19:56 
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Joined: 29 May 2013, 10:44
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Forgot to post this one:

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 Post subject: Re: TESIV: Oblivion
PostPosted: 24 Sep 2013, 11:27 
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Joined: 26 Aug 2013, 08:45
Posts: 80
Wonderful image. Red and blue is now my facebook backdrop :)

Quote:
It's a pity Boris isn't enhancing Oblivion ENB anymore. I have lighting/shadow anomalies in interiors, so that this ENB is just for screen archery. Can't play with it. I'd also want a feature like OBGE Liquid Water. No water mod comes close. But that'd be a tremendous task to implement in ENB and understandably Boris invests his time better in improving a newer game engine. If Skyblivion will be completed in 10 or so years, Oblivion will be really good looking *dream


Its for sure a pity, but then again Skyrim is mighty popular :) Lets hope for Skyblivion
I would like to suggest that you download a mod that affects the ambinet light in oblivion. Im not sure which one Im using but this one seems to be rather ok: http://oblivion.nexusmods.com/mods/22819/?

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 Post subject: Re: TESIV: Oblivion
PostPosted: 24 Sep 2013, 15:54 
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Joined: 29 May 2013, 10:44
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The imperial isle from afar

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And a bit closer

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 Post subject: Re: TESIV: Oblivion
PostPosted: 26 Sep 2013, 10:05 
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Joined: 29 May 2013, 10:44
Posts: 32
Which tower is higher? ;)

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 Post subject: Re: TESIV: Oblivion
PostPosted: 27 Sep 2013, 01:15 
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Joined: 11 Jun 2013, 22:15
Posts: 45
astrob0y,
I love your preset! It looks amazing plus performance is great too! Highly recommended!


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 Post subject: Re: TESIV: Oblivion
PostPosted: 28 Sep 2013, 21:48 
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Joined: 29 May 2013, 10:44
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Anvil & The Gold Coast

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 Post subject: Re: TESIV: Oblivion
PostPosted: 06 Oct 2013, 13:28 
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Joined: 26 Aug 2013, 08:45
Posts: 80
Such awsome images Quabla. I almost dont dare to upload mine because of yours :)
Here comes my small contribution,
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 Post subject: Re: TESIV: Oblivion
PostPosted: 07 Oct 2013, 14:11 
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Joined: 29 May 2013, 10:44
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Don't be shy astrob0y, these are a fine contribution! Hard to say which one of these is my favourite. The pic with the scenic view on the imperial city shows nicely how beautiful the flora in Oblivion is, here especialy the trees. The last pic shows that characters, when they are clad in fine armor, don't have to hide from Skyrim characters. But my favourite is probably the picture with the giant mushrooms. If I don't look I think they will start moving :)

I visited some Ayleid ruins:
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 Post subject: Re: TESIV: Oblivion
PostPosted: 09 Oct 2013, 21:09 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 22:39
Posts: 725
@Quabla

Just curious if you are using only ENB to get your results for your pics? Are you using any other shading mods? OBGE or Screen Effects?

I really like what I'm seeing, but I haven't checked out what Boris has done with the ENB code for Oblivion in a while.


Thanks

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