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 Post subject: TESIV: Oblivion
PostPosted: 28 Aug 2013, 23:34 
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*sensei*
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Joined: 29 Jan 2013, 01:17
Posts: 450
Might as well make this. :P I'll just start off with one screenshot for now.

Image

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Tomoko
 Post subject: Re: TESIV: Oblivion
PostPosted: 29 Aug 2013, 01:09 
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*blah-blah-blah maniac*

Joined: 11 Apr 2012, 03:24
Posts: 542
Very nice. I did not know that Oblivion could look so pretty.

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 Post subject: Re: TESIV: Oblivion
PostPosted: 29 Aug 2013, 03:44 
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*sensei*
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I just moved my Fallout ENB over to Oblivion for the most part, it looks really ugly when I disable it. :lol:

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 Post subject: Re: TESIV: Oblivion
PostPosted: 29 Aug 2013, 15:53 
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Joined: 11 Jun 2013, 22:15
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:shock: WOW! I've been trying to learn how to customize ENBs and I've been fiddling with Oblivion for weeks but I've never been able to get anything that looked nearly that good. I'm still learning what all of the parameters do. Is there any way you could share your settings so I can compare them with mine and learn from it? It would be much appreciated.


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 Post subject: Re: TESIV: Oblivion
PostPosted: 29 Aug 2013, 16:28 
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*sensei*
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Joined: 29 Jan 2013, 01:17
Posts: 450
Sure! I'll upload 'em later. :)

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 Post subject: Re: TESIV: Oblivion
PostPosted: 29 Aug 2013, 17:32 
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Joined: 11 Jun 2013, 22:15
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Much appreciated. :D


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 Post subject: Re: TESIV: Oblivion
PostPosted: 29 Aug 2013, 22:17 
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*sensei*
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Joined: 29 Jan 2013, 01:17
Posts: 450
Hopefully this is all the stuff.


Attachments:
OblivENB.zip [807.92 KiB]
Downloaded 1013 times

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 Post subject: Re: TESIV: Oblivion
PostPosted: 02 Sep 2013, 23:41 
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Joined: 11 Jun 2013, 22:15
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Tried your config out and it KILLED performance even after disabling Depth of Field. Guessing it's an SSAO quality setting. Haven't had a chance to mess with it much (too busy trying out the new Opethfeldt7 ENB beta for Skyrim). Your interior lighting looked perfect. Great shadow detail. Unfortunately my exterior lightning doesn't look anything like your screenshots but it looked way better than what I was able to achieve on my own. Are you using any other graphic mods besides ENB? Maybe that would explain the difference?

One thing I noticed about Oblivion while tweaking it myself is the lighting can look perfect one minute but as soon as the time of day changes (even slightly) it looks terrible. Interiors are much more consistent because the lighting doesn't change. Perhaps it's because of the limitations of that engine and the limited options of that specific ENB. I may just wait until they finish Skyblivion before revisiting that game.


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 Post subject: Re: TESIV: Oblivion
PostPosted: 03 Sep 2013, 00:55 
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*sensei*
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Joined: 29 Jan 2013, 01:17
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Oh, shoot. I forgot to mention I'm using a mod that changes the weather a little bit, sorry about that. :oops: I'll find out which one I'm using later. :) Also, the slow-downs are probably caused by the SSAO quality setting I have it at, try either turning SSAO off or lowering its quality. :)

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 Post subject: Re: TESIV: Oblivion
PostPosted: 11 Sep 2013, 21:04 
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Joined: 26 Aug 2013, 08:45
Posts: 80
Hi Rubber-De-Flubber
I really like your ENB to Fallout 3 and are happy that you have exported it to Oblivion :) I do hope to see your excellent work with ENB 1.81 to Oblivon.

Ive changed some settings so that it will not kill the users fps if SSAO is in use. I cant see the different while playing. The setting is:

[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=-1
SamplingRange=0.3
FadeFogRangeDay=2.0
FadeFogRangeNight=2.0
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=1
AOAmount=3.0
AOAmountInterior=3.0
ILAmount=4.0
ILAmountInterior=5.0
AOIntensity=2.0
AOIntensityInterior=2.0
AOType=1
AOMixingType=5
AOMixingTypeInterior=5


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