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 Post subject: Re: TESIV: Oblivion
PostPosted: 11 Sep 2013, 22:39 
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*sensei*
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Joined: 29 Jan 2013, 01:17
Posts: 450
Thanks for doing that for me. :) I guess I might have to make a performance version. :P

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Tomoko
 Post subject: Re: TESIV: Oblivion
PostPosted: 18 Sep 2013, 20:09 
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Joined: 29 May 2013, 10:44
Posts: 32
When I saw astrob0y's wonderful preset (ATE 1.81), I had to revisit Cyrodiil. These are the results after some minor changes to his preset:

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 Post subject: Re: TESIV: Oblivion
PostPosted: 19 Sep 2013, 12:25 
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Joined: 26 Aug 2013, 08:45
Posts: 80
Quabla wrote:
When I saw astrob0y's wonderful preset (ATE 1.81), I had to revisit Cyrodiil. These are the results after some minor changes to his preset:



Wonderful images :)
Is it possible that you can share your changes because I want to try it out :)

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 Post subject: Re: TESIV: Oblivion
PostPosted: 19 Sep 2013, 15:38 
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Joined: 29 May 2013, 10:44
Posts: 32
astrob0y, below the enbseries.ini I'm currently using. But in most images parameters vary a little bit. Oh, in some images I also reduced NoiseAmount in effect.txt.

Code:
// M I D H R A S T I C   E N B   F O R   F A L L O U T  3

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll

[GLOBAL]
AdditionalConfigFile=
UseEffect=true
ForceNVidiaCard=true
ForceNVidiaCaps=false

[FIX]
FixGameBugs=true

[GAME]
SpeedHack=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=32.0

[INPUT]
//rollen
KeyReadConfig=91
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//insert
KeyScreenshot=45

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=true
EnableSunRays=true
EnableDetailedShadow=true
EnableShadowBlurring=true

[BLOOM]
Quality=0
AmountDay=0.33
AmountNight=0.55
BlueShiftAmountDay=1.0
BlueShiftAmountNight=3.75
ContrastDay=1.33
ContrastNight=1.32
AmountInterior=0.38
ContrastInterior=1.58
BlueShiftAmountInterior=5.57

[CAMERAFX]
LenzReflectionIntensityDay=0.59
LenzReflectionIntensityNight=0.6
LenzReflectionPowerDay=2.2
LenzReflectionPowerNight=2.0
LenzReflectionIntensityInterior=1.0
LenzReflectionPowerInterior=2.0

[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=0
SamplingRange=0.31
FadeFogRangeDay=1.0
FadeFogRangeNight=1.0
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=1
AOAmount=3.0
AOAmountInterior=3.0
ILAmount=4.0
ILAmountInterior=5.0
AOIntensity=2.0
AOIntensityInterior=2.0
AOType=1
AOMixingType=5
AOMixingTypeInterior=5

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.5
DetectorLevelNight=0.1
DetectorLevelCurve=4.55

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.1
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=300.0

[ENVIRONMENT]
LightingIntensityDay=0.87
LightingIntensityNight=1.13
//0.8
LightingCurveDay=1.16
LightingCurveNight=1.09
//0.96
LightingDesaturationDay=0.25
LightingDesaturationNight=0.25

AmbientLightingIntensityDay=0.66
AmbientLightingIntensityNight=0.43
//0.8
AmbientLightingCurveDay=0.98
AmbientLightingCurveNight=1.08
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0

FogColorMultiplierDay=0.1
FogColorMultiplierNight=0.5
FogColorCurveDay=0.1
FogColorCurveNight=1.28
LightingIntensityInterior=0.63
LightingCurveInterior=0.84
LightingDesaturationInterior=0.0
AmbientLightingIntensityInterior=0.39
AmbientLightingCurveInterior=0.61
AmbientLightingDesaturationInterior=0.0
FogColorMultiplierInterior=0.88
FogColorCurveInterior=1.88

[SKY]
Enable=true

GradientIntensityDay=0.750001
GradientIntensityNight=1.5
GradientDesaturationDay=0.0
GradientDesaturationNight=0.25

GradientTopIntensityDay=0.86
GradientTopIntensityNight=0.250001
GradientTopCurveDay=0.99
GradientTopCurveNight=0.48

GradientMiddleIntensityDay=0.800001
GradientMiddleIntensityNight=0.400001
GradientMiddleCurveDay=1.51
GradientMiddleCurveNight=1.52

GradientHorizonIntensityDay=0.790001
GradientHorizonIntensityNight=0.8
GradientHorizonCurveDay=0.5
GradientHorizonCurveNight=2.9

CloudsIntensityDay=0.960001
CloudsIntensityNight=0.400001
CloudsCurveDay=1.76
CloudsCurveNight=0.4
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0

SunIntensity=2.83
SunDesaturation=0.0
SunCoronaIntensity=0.821
SunCoronaCurve=1.2
SunCoronaDesaturation=0.0

StarsIntensity=2.2
StarsCurve=1.2

CloudsEdgeClamp=2.2
CloudsEdgeIntensity=0.67

MoonIntensity=0.95
MoonCurve=1.2
MoonDesaturation=0.3
MoonCoronaIntensity=0.3

[OBJECT]
SubSurfaceScatteringMultiplierDay=1.44
SubSurfaceScatteringMultiplierNight=0.56
SubSurfaceScatteringMultiplierInterior=1.2
SubSurfaceScatteringPowerDay=12.0
SubSurfaceScatteringPowerNight=12.0
SubSurfaceScatteringPowerInterior=12.0      
SubSurfaceScatteringMultiplierInteriorDay=1.02
SubSurfaceScatteringMultiplierInteriorNight=1.07
SubSurfaceScatteringPowerInteriorDay=11.25
SubSurfaceScatteringPowerInteriorNight=12.82

[LIGHTSPRITE]

[WINDOWLIGHT]

[VOLUMETRICFOG]

[FIRE]
IntensityDay=1.42
IntensityNight=2.31
IntensityInteriorDay=1.53
IntensityInteriorNight=1.86
CurveDay=0.82
CurveNight=1.32
CurveInteriorDay=1.29
CurveInteriorNight=1.68

[COLORCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.1

[SHADOW]
ShadowCastersFix=true
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=-1
ShadowFilterQuality=0
ShadowBlurRange=4.0

[DEPTHOFFIELD]
FadeTime=0.1

[RAYS]
SunRaysMultiplier=0.76

[SKYLIGHTING]
[ANTIALIASING]
EnableEdgeAA=true


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 Post subject: Re: TESIV: Oblivion
PostPosted: 19 Sep 2013, 15:48 
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Joined: 29 May 2013, 10:44
Posts: 32
And some more pictures :)

Image

Image

Image

Image

Image

Image


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 Post subject: Re: TESIV: Oblivion
PostPosted: 22 Sep 2013, 09:14 
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Joined: 29 May 2013, 10:44
Posts: 32
Some cathedral shots

Image

Image

Image

Image


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 Post subject: Re: TESIV: Oblivion
PostPosted: 22 Sep 2013, 11:47 
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Joined: 26 Aug 2013, 08:45
Posts: 80
Oh my, these are such amazing images :)
Well done.
Can I upload some of them at nexus? (and ofc give credit)

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 Post subject: Re: TESIV: Oblivion
PostPosted: 22 Sep 2013, 15:05 
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Joined: 29 May 2013, 10:44
Posts: 32
Thank you :)
Never thought about posting images at the Nexus. Just uploaded one. Will post more in the next few hours.


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 Post subject: Re: TESIV: Oblivion
PostPosted: 22 Sep 2013, 19:38 
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Joined: 29 May 2013, 10:44
Posts: 32
A scamp

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 Post subject: Re: TESIV: Oblivion
PostPosted: 23 Sep 2013, 15:18 
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Joined: 26 Aug 2013, 08:45
Posts: 80
The enb present can be found here:
http://oblivion.nexusmods.com/mods/44146//?

Image
Image
Image
Image
Image
Image

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