Please use english language
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 Post subject: Re: TES Skyrim
PostPosted: 27 Nov 2017, 12:15 
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Looks awesome Guzio!! Please share those gems


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 27 Nov 2017, 17:19 
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Sure, just let me finish the "tomato replacer" :D

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English is not my native language.

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 Post subject: Re: TES Skyrim
PostPosted: 27 Nov 2017, 21:46 
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Joined: 27 Nov 2017, 21:37
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Have you stopped updating Rudy enb for special edition or will you see how it progresses?

Been lurking for months and thought I'd register.


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 Post subject: Re: TES Skyrim
PostPosted: 29 Nov 2017, 06:01 
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Joined: 14 Nov 2017, 02:48
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Amazing.

Guzio I didn't see your question before but I don't regularly switch between oldrim and SSE, my SSD is only 256GB, need to upgrade. For all I know that shaderless 8bit snow stuff is tenaciously well known on oldrim though, and wouldn't or couldn't get fixed.


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 Post subject: Re: TES Skyrim
PostPosted: 01 Dec 2017, 00:53 
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jt_uk -- for now SSE is a dead end for me. Maybe I will return to SSE enb, who knows, but not now.

J0han -- I was just curious what is the difference :)

Tomato and Potato :)

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The apples have less vertices then the apples from SMiM, but the tomato has a little more :)

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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64


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 Post subject: Re: TES Skyrim
PostPosted: 01 Dec 2017, 18:02 
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Joined: 27 Nov 2017, 21:37
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Quote:
for now SSE is a dead end for me. Maybe I will return to SSE enb, who knows, but not now.


I can understand your point, I've recently managed to construct a stable mod setup and SSE's lack of ENB options make it less appealing.


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 Post subject: Re: TES Skyrim
PostPosted: 01 Dec 2017, 18:16 
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Apples and tomatoes look awesome, the potatoes are a bit low poly. Great job overall :)


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 Post subject: Re: TES Skyrim
PostPosted: 01 Dec 2017, 23:08 
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Pfuscher - I've added only a few polys (it's not a really important mesh) retextured and corrected UV mapping, if you want I can make a high poly potato version, especially for you :D

Guys, here are the links:

Rudy HD Misc
2K textures, 1K potato for Rudy HD Misc
Rudy HD Sliverware Meshes

For the HD Silverware you need to use my apples, and download a two mods:

- Superior Silverware - HD Textures - 2K Performance, install it first and overwrite with my modification.

- Realistic HD Food - you can install it, if you like, or copy only a two textures from the textures\clutter\food folder: cheese02.dds and cheese02_n.dds, HulkHogan has changed a mesh for cheese, and because I'm using his mod I also changed the cheese mesh in the "silverplatter01idlefood.nif", it's not compatible with the vanilla texture.

Of course those modyfication are not performance friendly, although the apples have less vertices then the apples from SMiM, but my tomato have more, and the Silverware meshes are not optimized (candlesticks are low poly, this is version from Particle Patch, I changed only metal shaders, but maybe I will change the mesh and textures for the candles in the future).

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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64


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 Post subject: Re: TES Skyrim
PostPosted: 03 Dec 2017, 08:06 
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Joined: 23 Sep 2014, 21:12
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Thanks for sharing Guzio, looks amazing in game.

I'm on Skyrim Special Edition, pics in SE gallery.

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 Post subject: Re: TES Skyrim
PostPosted: 03 Dec 2017, 13:40 
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Boris -- Happy 10th ENB birthday :D

And thanks for all your work.

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NHK - :D

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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64


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