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 Post subject: Re: TES Skyrim
PostPosted: 16 Mar 2017, 19:01 
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*blah-blah-blah maniac*
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Try this one for testing:

https://mega.nz/#!D8UFWZbR!U07habzCQ9Pe ... GAq746kzgE

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 Post subject: Re: TES Skyrim
PostPosted: 16 Mar 2017, 19:57 
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mindflux wrote:



Works like inteded. YES :-)
Image
My alpha map needs some polishing of course.
The UV map of the lower part dirt02 needs some scaling though. The texture is much too stretched. Scaling needs something like x3.
Thanks in advance

After activating specular, parallax and uv scaling it looks damn good. There are 4 small brown holes in the mid area though.
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 Post subject: Re: TES Skyrim
PostPosted: 17 Mar 2017, 07:28 
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Hell yeah, that's great :D It's indeed looking really very promising.

Have you tested it in-game as well? Just wondering about the z-fighting.

No worries about the holes and the UV, just didn't bother fixing those up for the test.

So, the plan is to modify all the road meshes? Do you have a permission or is it just for personal use?

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 Post subject: Re: TES Skyrim
PostPosted: 17 Mar 2017, 07:59 
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Joined: 07 Aug 2013, 15:45
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Location: France
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 Post subject: Re: TES Skyrim
PostPosted: 17 Mar 2017, 11:54 
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Haven't tested it ingame yet, but I'm sure it works. Having all meshes changed would be awesome.
Just wrote the author of real roads, let's see if I get the permission. If not, it's for personal use and the enb members :-)


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 Post subject: Re: TES Skyrim
PostPosted: 20 Mar 2017, 13:37 
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Those roads doe! :o

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 Post subject: Re: TES Skyrim
PostPosted: 23 Mar 2017, 12:20 
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 Post subject: Re: TES Skyrim
PostPosted: 25 Mar 2017, 02:21 
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Joined: 30 Jan 2012, 13:18
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I've devised a new tonemapping curve, very easy to set up.

Imageenb2017_3_24_02_01_19 by Pascal Gilcher, auf Flickr
Imageenb2017_3_25_01_49_40 by Pascal Gilcher, auf Flickr


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 Post subject: Re: TES Skyrim
PostPosted: 26 Mar 2017, 22:15 
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@Pfuscher You get them roads to work?

@Marty McFly Interesting! More info plz.

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 Post subject: Re: TES Skyrim
PostPosted: 27 Mar 2017, 10:07 
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Still working on it


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