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 Post subject: Re: TES Skyrim
PostPosted: 12 Mar 2017, 18:04 
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Joined: 28 Nov 2016, 19:43
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Cute characters WorshipTheSatan, I love the "Nier: Automata" shots :)


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 13 Mar 2017, 09:51 
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Joined: 08 Feb 2016, 10:55
Posts: 26
Location: Netherlands
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Currently running Snowfall ENB, liking it a lot :)


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 Post subject: Re: TES Skyrim
PostPosted: 13 Mar 2017, 12:16 
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Joined: 11 Feb 2014, 16:19
Posts: 76
Thanks @Lastblade. there's another 2B shot in this post, you might like it. And 3 more 2B shots here if you want to take a look, but i don't recommend it. They're shitty lol: http://www.nexusmods.com/skyrim/images/648582/?

Just found out about the freeflycam mod a week or two ago. It lets you tilt the camera or make a portrait screenshots without messing with your monitor resolution or photoshop, awesome shit.

Here's my okay (or shitty lol) attempt at making tilted camera shots and portrait shots with the cam mod.

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 Post subject: Re: TES Skyrim
PostPosted: 13 Mar 2017, 21:23 
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Joined: 28 Nov 2016, 19:43
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WorshipTheSatan wrote:
Thanks @Lastblade. there's another 2B shot in this post, you might like it. And 3 more 2B shots here if you want to take a look, but i don't recommend it. They're shitty lol: http://www.nexusmods.com/skyrim/images/648582/?

Just found out about the freeflycam mod a week or two ago. It lets you tilt the camera or make a portrait screenshots without messing with your monitor resolution or photoshop, awesome shit.

Here's my okay (or shitty lol) attempt at making tilted camera shots and portrait shots with the cam mod.

I like it, really nice shot!
Screens on nexus are not as good, but the video is funny :D

The freeflycam is awesome, I like the idea of portrait screenshot. I'm going to try it too!


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 Post subject: Re: TES Skyrim
PostPosted: 15 Mar 2017, 17:18 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2014, 23:38
Posts: 634
Could somebody change the lower mesh from real roads, so it doesn't have the "holes" anymore?
That way the road textures could use their alpha map for seamless textures.

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 Post subject: Re: TES Skyrim
PostPosted: 16 Mar 2017, 17:53 
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Joined: 27 Jan 2012, 13:42
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@Pfuscher, could you elaborate a bit? What lower mesh and what holes? It does looks somewhat odd that the stones are facing the other way on the other part.

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 Post subject: Re: TES Skyrim
PostPosted: 16 Mar 2017, 18:00 
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@Mindflux: The road directions are made that way in vanilla/real roads, it's normal.
The Road mesh consists of two parts. The dirt02 part which is the lower one and the road01 part which is on top.
The "holes" are the non green parts of the lower dirt02. If it wouldn't have those the roads would look a lot better.


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 Post subject: Re: TES Skyrim
PostPosted: 16 Mar 2017, 18:10 
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Oh yeah got it now, both meshes are laid on top of each other in your image.

So basically you'd want them to be just one mesh? Why, can you use a height map?

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 Post subject: Re: TES Skyrim
PostPosted: 16 Mar 2017, 18:19 
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I'm probably bad at describing, but I kinda meant something else, I think.

If the upper texture has an alpha map and its flag, I could make the alpha black and white = visible/non visible, than the textures would blend like in this screen.
In order to do that the lower texture would need to be throughout/without big holes.
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 Post subject: Re: TES Skyrim
PostPosted: 16 Mar 2017, 18:34 
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Alright thanks, now we're on the same page. I'm also equally bad at understanding stuff, been a long day at the office...

It's kinda kludgey but I guess it should work as long as the lower mesh has the same geometry and is slightly lower to prevent z-fighting.

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