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 Post subject: Re: TES Skyrim
PostPosted: 02 Jun 2017, 09:23 
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Joined: 02 Jan 2014, 23:38
Posts: 656
@Nomad: The green is a bit too saturated.
What I really like about those pictures is that they don't look like Skyrim, because of the medieval style of the area.


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 02 Jun 2017, 14:42 
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Joined: 01 Feb 2013, 14:16
Posts: 38
It looks very different to the skyrim as psfuscher says .. something more like kingdome comes .. I like, good job. : D


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 Post subject: Re: TES Skyrim
PostPosted: 02 Jun 2017, 17:06 
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Joined: 10 Feb 2014, 03:07
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@ Pfuscher - It's actually not an ENB really, it's Imaginator with NLA Weather system, just testing it out. Hate waiting for game to load with ENB, takes too long to load, I'm too impatient when testing my world. I actually like the greener grass, personal preference. Good call on Medieval style that's what I am shooting for. I have a customized ENB based on NLA that I'll post some more pics this weekend.

@ MalignoCBA - Good call, is based on Kingdom Come Deliverance. I wish Skyrim could look like that games alpha in Cryengine, so I'm trying to get to as much as possible with the CK. Looking forward to that game as were a long way off from ES6 I'm sure.


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 Post subject: Re: TES Skyrim
PostPosted: 02 Jun 2017, 20:19 
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Joined: 17 Dec 2012, 08:57
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Location: Bosnia & Herzegovina
Great shots everyone

MalignoCBA I remember your shots from page 798 (they looked great then, and they look great now)

ZeroKing, aal welcome back

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 Post subject: Re: TES Skyrim
PostPosted: 03 Jun 2017, 19:23 
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Joined: 10 Feb 2014, 03:07
Posts: 11
ENB started from scratch with NLA Weather, needs work. Trying to make Skyrim look more like Kingdom Come & Witcher 3. :D

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 Post subject: Re: TES Skyrim
PostPosted: 05 Jun 2017, 14:40 
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Joined: 01 Feb 2013, 14:16
Posts: 38
@saltr :

Thanks, I also remember yours .. and these are great .. I like the first .. looks very well the definition, shadows and environmental occlusion.

@Nomad917:

Now I like much more .. it looks more realistic .. the third photo is the one that I liked the most: D


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 Post subject: Re: TES Skyrim
PostPosted: 05 Jun 2017, 19:59 
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Joined: 18 Jul 2013, 13:08
Posts: 535
Location: UK
Downsampled from 6k

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 Post subject: Re: TES Skyrim
PostPosted: 05 Jun 2017, 22:38 
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Joined: 11 Apr 2012, 03:24
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@Electricsheep.

Simply beautiful. Which tree texture/grass and groundcover do you use?

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 Post subject: Re: TES Skyrim
PostPosted: 06 Jun 2017, 10:23 
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Joined: 18 Jul 2013, 13:08
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evok99

Thanks! :D

My grass is a custom mix of SFO (latest version), Tamriel Reloaded Field Grass edition, Unique Grasses and Groundcovers and Unbelievable Grass Two (Ultra version)

and these ini settings: iMaxGrassTypesPerTexure=15, iMinGrassSize=10

Most of the tree textures are SFO, the white bark texture I can't remember (my game is mostly manual installs) - I did try to look for a while ago when someone else asked but couldn’t find it, maybe someone else can Identify it..

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 Post subject: Re: TES Skyrim
PostPosted: 06 Jun 2017, 13:14 
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Joined: 02 Jan 2014, 23:38
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A mod you could add Sheep:
http://www.nexusmods.com/skyrim/mods/76359/?

That Tamriel reloaded stone texture doesn't fit the 3d model anyway.


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