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 Post subject: Re: TES Skyrim
PostPosted: 14 Jul 2017, 10:23 
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*sensei*
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@saltr
Even after all these years you're still on top when it comes to awesome shots. :) Well done mate!

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 14 Jul 2017, 11:19 
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*blah-blah-blah maniac*
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 Post subject: Re: TES Skyrim
PostPosted: 14 Jul 2017, 18:01 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
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Pfuscher, now that's a nice looking fire :P

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 Post subject: Re: TES Skyrim
PostPosted: 14 Jul 2017, 19:44 
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Joined: 19 Jan 2016, 22:11
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 Post subject: Re: TES Skyrim
PostPosted: 15 Jul 2017, 18:17 
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*sensei*
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Joined: 02 Aug 2013, 23:06
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 Post subject: Re: TES Skyrim
PostPosted: 15 Jul 2017, 18:32 
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Joined: 02 May 2015, 14:26
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Long time no see folks 8-)

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 Post subject: Re: TES Skyrim
PostPosted: 17 Jul 2017, 12:10 
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Joined: 01 Feb 2013, 14:16
Posts: 37
Hello everyone..

@Pfuscher: awesome parallax effect! , I have problems to run the parallax, I only get it to work with some textures and I do not know why. Your textures packages are the ones I like the most .. D

Some Screenshots.
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Last edited by MalignoCBA on 18 Jul 2017, 21:41, edited 6 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 17 Jul 2017, 12:28 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2014, 23:38
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@Taprosoft: Always love to see eso nord armor

@Maligno: If you mean terrain, then not all your diffuse(main) textures have parallax in their alpha map. Without it the terrain is weirdly rippled. If you mean 3d objects, then the meshes lack the entry or a _p.dds file.

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 Post subject: Re: TES Skyrim
PostPosted: 17 Jul 2017, 18:38 
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Joined: 19 Jan 2016, 22:11
Posts: 22
Location: Brazil
Hi, everyone!

Pfuscher,

Is it possible to put all your mods in nexus in just one link?

Kind = Textures / Parallax Overhaul

I am seeing in your profile has more than 50 mods being Nexus link (internal) and other (external) links.

It would be easier for everyone to use your mod.

And thanks for all the mods and especially Shaders 2016.


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 Post subject: Re: TES Skyrim
PostPosted: 17 Jul 2017, 22:25 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2014, 23:38
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sadly no, as all combined would need many other mods required. Also I changed a thousand mods of other people or parts of them. Everything consists of a mesh, diffuse, normal, specular, parallax, environment, cubemap
Some pc crashes also gave me some corrupt meshes that crash skyrim and the crashfixplugin just shows me numbers like

26 Jun 20:57:11 Skyrim has crashed because an object reference with form ID: 0xF07F2, base form ID: 0xF3E0A and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.

28 Jun 19:41:40 Skyrim has crashed because an object reference with form ID: 0x34160A95, base form ID: 0xCE6AC and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.

04 Jul 12:31:35 Skyrim has crashed because an object reference with form ID: 0x9B01A, base form ID: 0xC2080 and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.

14 Jul 13:05:05 Skyrim has crashed because an object reference with form ID: 0x330621C8, base form ID: 0x955B8 and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.

17 Jul 13:35:50 Skyrim has crashed because an object reference with form ID: 0x340F243B, base form ID: 0xCE6AC and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.

17 Jul 13:43:33 Skyrim has crashed because an object reference with form ID: 0x340F243B, base form ID: 0xCE6AC and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.

17 Jul 13:58:33 Skyrim has crashed because an object reference with form ID: 0x61AFA, base form ID: 0x80AFD and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.


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