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 Post subject: Re: TES Skyrim
PostPosted: 23 May 2012, 12:50 
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*master*
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Joined: 12 Feb 2012, 17:41
Posts: 199
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@dp3: Beautiful, but imo a bit too dark.

@Gionight: What can I say, your charachter lighting is the best I've seen so far, great shots.

@Dr. Sarcasmo, Insane Jack, cyberghost66: Thanks. I've attached my settings to my post. They're still not completely finished as I want to play around with my palette a bit more and also try a greenish version aswell to see how it looks. And after seeing gio's pics I think I will try to rework my charachter lighting aswell.
Two things are important when trying this config, first is to activate TAZ_lighting.esp when using it and second is that I've included my sun texture, which will overwrite your current one. If you don't want this to happen, then remove it from data/textures/sky. I've also included a few .esps that I use that might come in handy.

-TAZ_arrowtweaks -> Increases the maximum ammount of arrows that can stick to charachters to 6 (vanilla=3) and the time it takes for them to fade away to 5 min (vanilla ~30 secs?)

-TAZ_Killcamtweak -> Remove the blur from killcams as it's not necessary imo because DDoF does a by far better job (also great for taking screenshots)

-TAZ_Nighteyefix -> Is somewhat of a fix, so that nighteye works with ENB again, but it won't look like the vanilla nighteye effect.

@cyberghost66: ps: Schön auch mal einen deutschen (oder deutschsprachigen) hier zu sehen :)

Edit: One last thing, blood will appear very red when exposed to direct sunlight, I'm working on custom textures for the blood mod I'm using, but they are not included as I just started making them.


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 Post subject: Re: TES Skyrim
PostPosted: 23 May 2012, 13:45 
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Joined: 06 May 2012, 12:59
Posts: 274
Is there some sort of camera tool people use to get the poses and angles in some of these shots... and is there a way to slow down the movement when using TFC?

TV_ENB with the widescreen effect removed.
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Last edited by DogStar on 23 May 2012, 13:46, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 23 May 2012, 13:46 
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*blah-blah-blah maniac*
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Joined: 25 Feb 2012, 01:30
Posts: 596
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ENBSeries wrote:
I'm having in mind another project for Skyrim (but seems for other games too, like fsx modded). The idea is to use features of 64-bit OS to free game memory, this will allow to run much more mods (hi-res textures f.e.). For 32 bit OS similar also possible, but not such effective, bigger performance impact and lower limitations (on 64bit up to 192 gb ram possible to use). Just can't decide should i do this for Skyrim or to sell it as addon for FSX, it's users are more adequate. I'll talk to some online shops of FSX mods about that.

Boris, if you think that is even a remote possibility, I think you would immortalize yourself (even more) within the Skyrim community. Don't let the naysayers and people over at Nexus with whom you disagree convince you that you are anything other than revered amongst the many who use and enjoy any features you decide to throw at enb. Of course, if you see an opportunity to monetize your efforts (for FSX) you should go for that. Rest assured however, that while I would not loose sleep over it, I would be very much saddened if you don't see the opportunity to also release Skyrim's vram bondage. I think the little donations you get are hardly profitable, but surely, respect and glory must be enough for the likes of you ;D


Also, all the new configs that are being tinkered at look so enormously impressive (and I do hope you guys will share them here), that I hardly dare post my recent endeavours to work at my own configuration among them. But maybe I'll get some worthwhile criticism. Note that I've gone back to .111 because .112 ate my FPS. I don't know why, but it does.

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@dogstar:
There sure are mods that do that. Two of the most useful are the Puppeteer Master and The Director's Tools 2.0.

To slow down action you can type this in the console: "sgtm [numerical value]" where 1 gives normal time, 2 double time, and a fraction slowmotion (I've used as low as 0.05). "sucsm [value]" slows down the camera (1 is very slow) and "sgrb 1 0 0 0 1" removes killmove blur. There's more.

EDIT: Ninja'ed.

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More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


Last edited by midhras on 23 May 2012, 14:18, edited 3 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 23 May 2012, 13:49 
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Joined: 12 Feb 2012, 17:41
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@DogStar: There are a couple of pose mods on the nexus (just look in the animation category) and to slow things down while using TFC use the command SGTM, set it to something like 0.25 to get slowmotion. To get back to normal speed just set it to 1 which is the vanilla value.

@midhras: Great shots!

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 Post subject: Re: TES Skyrim
PostPosted: 23 May 2012, 14:01 
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*sensei*

Joined: 06 May 2012, 12:59
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T.A.Z wrote:
@DogStar: There are a couple of pose mods on the nexus (just look in the animation category) and to slow things down while using TFC use the command SGTM, set it to something like 0.25 to get slowmotion. To get back to normal speed just set it to 1 which is the vanilla value.

@midhras: Great shots!


Thank you kindly sir :)

midhras... very nice indeed!

I think its fantastic that Boris has given us such a great tool which allows us to indulge our own artistic sensibilities, or find someone else's that suits our needs... the variety of styles is staggering and they are all great in their own way.

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 Post subject: Re: TES Skyrim
PostPosted: 23 May 2012, 14:17 
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Joined: 04 Jan 2012, 20:27
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Location: Russia, Vladimir
[quote="T.A.Z"][/quote]
Well, you mean shadowed areas? It will be, untill ill finish with enbeffect.fx and go on to editing weather plug-in.
Also, there is huge difference in perception of my setts on my old 1:450 contrast ration Samsung and newer with 1:xxxx contrast ratio screen. Ill stick with setts aimed for higher contrast ration screens.

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Sky is what worries me more than anything else for now.


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 Post subject: Re: TES Skyrim
PostPosted: 23 May 2012, 14:39 
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Joined: 23 May 2012, 14:22
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DogStar wrote:
T.A.Z wrote:
@DogStar: There are a couple of pose mods on the nexus (just look in the animation category) and to slow things down while using TFC use the command SGTM, set it to something like 0.25 to get slowmotion. To get back to normal speed just set it to 1 which is the vanilla value.

@midhras: Great shots!


Thank you kindly sir :)

midhras... very nice indeed!

I think its fantastic that Boris has given us such a great tool which allows us to indulge our own artistic sensibilities, or find someone else's that suits our needs... the variety of styles is staggering and they are all great in their own way.


Also, don't forget if you type into the console 'tfc 1' then you can zoom around with time stopped. :) hope that helps.


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 Post subject: Re: TES Skyrim
PostPosted: 23 May 2012, 15:42 
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Joined: 03 Jan 2012, 17:19
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So, I will have a slew of shots coming up a bit later, but as I was I composing some side-by-sides last night, and these 3 just blew me away.... I was like, "Damn! ENB doesn't even give Vanilla Skyrim a chance!"

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It's ridiculous.


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 Post subject: Re: TES Skyrim
PostPosted: 23 May 2012, 16:02 
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Joined: 23 Jan 2012, 18:24
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Six weeks I was gone after a HD Crash and now i start a new ENB Prest :(

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Last edited by propa on 23 May 2012, 17:23, edited 3 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 23 May 2012, 16:06 
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Joined: 15 May 2012, 18:15
Posts: 102
DogStar wrote:
Hey, Insane Jack your config is looking great and quite different to most of the others around... not sure about the patterning you get with the DOF though, what is that?... anyway I'll certainly give it a shot if and when you release it.

Thanks! :D I appreciate!
I spent quite a long time on the DOF, and love it like that! :D The way he does is very particular. I should post more pictures of it. In interior he should be very great.

silverbullet wrote:
Insane Jack wrote:

LOVE IT :o
Will you be sharing your config when you've done tweaking the night time values =p ?
Thanks a LOT ! :D

Of course I will release it for all you my friends! :D

T.A.Z wrote:
-TAZ_arrowtweaks -> Increases the maximum ammount of arrows that can stick to charachters to 6 (vanilla=3) and the time it takes for them to fade away to 5 min.
Could you do, if it's not to much ask, a esp for 20 arrows and 5 min? I would LOVE that. :P

DogStar wrote:
Is there some sort of camera tool people use to get the poses and angles in some of these shots... and is there a way to slow down the movement when using TFC?
You should take a look here : http://elderscrolls.wikia.com/wiki/Cons ... 8Skyrim%29 and here: http://www.uesp.net/wiki/Skyrim:Console .
I'm using "tfc 1" for the instant pose. And a lot "sucsm XX" too for specified the speed of the camera when using tfc. I could never do the 3D pcis without it. :D By the way, I'm using a lot of command.
Be carefull with tfc because it's don't load when moving. So I often use "tcl" too then "tfc 1".

dpeasant
Like your last shoots at night. Good style.

PMind
Great shoots and comparison. But you said that like if the difference was very very huge. :D . It's not the case. :D

propa
:o Your colors are very impressive! How do you do that?


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