@dp3: Beautiful, but imo a bit too dark.
@Gionight: What can I say, your charachter lighting is the best I've seen so far, great shots.
@Dr. Sarcasmo, Insane Jack, cyberghost66: Thanks. I've attached my settings to my post. They're still not completely finished as I want to play around with my palette a bit more and also try a greenish version aswell to see how it looks. And after seeing gio's pics I think I will try to rework my charachter lighting aswell.
Two things are important when trying this config, first is to activate TAZ_lighting.esp when using it and second is that I've included my sun texture, which will overwrite your current one. If you don't want this to happen, then remove it from data/textures/sky. I've also included a few .esps that I use that might come in handy.
-TAZ_arrowtweaks -> Increases the maximum ammount of arrows that can stick to charachters to 6 (vanilla=3) and the time it takes for them to fade away to 5 min (vanilla ~30 secs?)
-TAZ_Killcamtweak -> Remove the blur from killcams as it's not necessary imo because DDoF does a by far better job (also great for taking screenshots)
-TAZ_Nighteyefix -> Is somewhat of a fix, so that nighteye works with ENB again, but it won't look like the vanilla nighteye effect.
@cyberghost66: ps: Schön auch mal einen deutschen (oder deutschsprachigen) hier zu sehen

Edit: One last thing, blood will appear very red when exposed to direct sunlight, I'm working on custom textures for the blood mod I'm using, but they are not included as I just started making them.