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PostPosted: 21 Sep 2012, 14:53 
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Joined: 29 Dec 2011, 21:08
Posts: 22
this is old HL2 based setts with some little tweaks and colorgrade postprocess effect.
enjoy!
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Tomoko
PostPosted: 24 Sep 2012, 06:25 
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Joined: 24 May 2012, 22:24
Posts: 50
Location: Belgrade, Serbia
Done with 0.0075 for HL2 + PostProcessInjector. Gonna check out the new 0.0076a for BM, thanks Boris, AO could use some reduced noise..

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Comparison:
http://screenshotcomparison.com/comparison/146111


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PostPosted: 24 Sep 2012, 06:42 
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Joined: 08 Apr 2012, 09:12
Posts: 71
Location: Warsaw
@nattydread: Is this a default setting from Boris or did You play with the values in enbseries.ini? Care to share it? :D

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PostPosted: 24 Sep 2012, 10:31 
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Joined: 24 May 2012, 22:24
Posts: 50
Location: Belgrade, Serbia
Sure bro, here it is (for v0.0075) :
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=d3d9inj.dll
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
UseMRTRendering=0
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=08
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=20
BloomFadeTime=2000
BloomConstantDay=00
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=5
BloomPowerNight=30
BloomConstantNight=0
BloomCurveNight=9
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
BloomMaxLimit=30
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=25
BrighteningLevel=25
IlluminationLevel=30
AdditiveIlluminationLevel=10
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=80
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=0
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=0
GammaCurveDay=0.5
GammaCurveNight=0.5
ColorSaturationDay=1
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=400
MotionBlurRotation=400
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=5
DOFFocusRange=200
DOFBlurinessRange=10

not much different than defalut, also PPI settings:
/*------------------------------------------------------------------------------
TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.14 // 1.00 = Max
#define TechniPower 4.0 // lower values = whitening

#define redNegativeAmount 1.0 // 1.00 = Max
#define greenNegativeAmount 1.0 // 1.00 = Max
#define blueNegativeAmount 1.0 // 1.00 = Max
/*------------------------------------------------------------------------------
TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.00
#define Exposure 0.00
#define Saturation 0.15 // use negative values for less saturation.
#define BlueShift 0.00 // Higher = more blue in image.
#define Bleach 0.00 // Bleach bypass, higher = stronger effect
#define Defog 0.000 // Strength of Lens Colors.
#define FogColor float4(0.0, 0.0, 0.0, 0.0) //Lens-style color filters for Blue, Red, Yellow, White.
/*------------------------------------------------------------------------------
VIGNETTE
------------------------------------------------------------------------------*/
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
#define VignetteRadius 1.80 // lower values = stronger radial effect from center
#define VignetteAmount -1.00 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
/*------------------------------------------------------------------------------
FINAL_LIMITER
------------------------------------------------------------------------------*/
int LimiterStrenght = 0.500;


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PostPosted: 24 Sep 2012, 19:40 
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Joined: 08 Apr 2012, 09:12
Posts: 71
Location: Warsaw
Thx :D

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PostPosted: 25 Sep 2012, 09:54 
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Joined: 03 Sep 2012, 19:11
Posts: 19
Location: Kazakhstan
// color palette from TV ENB for Fallout 3 (by trillville/Anthemios)
// Sharpen Shader from this preset: http://www.youtube.com/watch?v=FX_v9hwR7bw
// Grain effect by Matso (from midhrastic enbeffectprepass.fx)

Full set on flickr.

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PostPosted: 25 Sep 2012, 13:54 
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Joined: 13 Jan 2012, 10:35
Posts: 21
Location: FCS
@return0x000, very good settings mate, that screens looks awesome.


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PostPosted: 27 Sep 2012, 17:40 
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Joined: 03 Sep 2012, 19:11
Posts: 19
Location: Kazakhstan
Black Mesa. Chapter 3. :)
Pleasant flashback from the childhood.... Developers made great work.

// color palette from TV ENB for Fallout 3 (by trillville/Anthemios)
// Sharpen Shader from this preset: http://www.youtube.com/watch?v=FX_v9hwR7bw
// Grain effect by Matso (from midhrastic enbeffectprepass.fx)

Full set on flickr.

Image

Image

Image

Image


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PostPosted: 28 Sep 2012, 17:23 
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Joined: 03 Sep 2012, 19:11
Posts: 19
Location: Kazakhstan
Black Mesa. Next episode.

// color palette from TV ENB for Fallout 3 (by trillville/Anthemios)
// Sharpen Shader from this preset: http://www.youtube.com/watch?v=FX_v9hwR7bw
// Grain effect by Matso (from midhrastic enbeffectprepass.fx)

Full set on flickr.

Image

Image

Image

Image


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PostPosted: 06 Oct 2012, 18:49 
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Joined: 03 Sep 2012, 19:11
Posts: 19
Location: Kazakhstan
Black Mesa. Continued.

// color palette from TV ENB for Fallout 3 (by trillville/Anthemios)
// Sharpen Shader from this preset: http://www.youtube.com/watch?v=FX_v9hwR7bw
// Grain effect by Matso (from midhrastic enbeffectprepass.fx)

Full set on flickr.

Image

Image

Image

Image

Image

Image

Image

Image


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