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 Post subject: Re: TES Skyrim
PostPosted: 17 Mar 2017, 07:59 
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*sensei*
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Joined: 07 Aug 2013, 15:45
Posts: 388
Location: France
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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 17 Mar 2017, 11:54 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2014, 23:38
Posts: 662
Haven't tested it ingame yet, but I'm sure it works. Having all meshes changed would be awesome.
Just wrote the author of real roads, let's see if I get the permission. If not, it's for personal use and the enb members :-)


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 Post subject: Re: TES Skyrim
PostPosted: 20 Mar 2017, 13:37 
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*master*
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Joined: 12 May 2013, 09:51
Posts: 110
Those roads doe! :o

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 Post subject: Re: TES Skyrim
PostPosted: 23 Mar 2017, 12:20 
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*blah-blah-blah maniac*
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 Post subject: Re: TES Skyrim
PostPosted: 25 Mar 2017, 02:21 
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*sensei*

Joined: 30 Jan 2012, 13:18
Posts: 489
I've devised a new tonemapping curve, very easy to set up.

Imageenb2017_3_24_02_01_19 by Pascal Gilcher, auf Flickr
Imageenb2017_3_25_01_49_40 by Pascal Gilcher, auf Flickr


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 Post subject: Re: TES Skyrim
PostPosted: 26 Mar 2017, 22:15 
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*master*
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Joined: 12 May 2013, 09:51
Posts: 110
@Pfuscher You get them roads to work?

@Marty McFly Interesting! More info plz.

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 Post subject: Re: TES Skyrim
PostPosted: 27 Mar 2017, 10:07 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2014, 23:38
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Still working on it


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 Post subject: Re: TES Skyrim
PostPosted: 29 Mar 2017, 19:47 
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Joined: 28 Nov 2016, 19:43
Posts: 13
Lastblade wrote:
Some screen from my "frankenenb" (part taken from Realvision, Truevision, Dahaka, and the CA filter made by Marty McFly for re-shade)

Some more screen with the same settings :)

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 Post subject: Re: TES Skyrim
PostPosted: 10 Apr 2017, 22:11 
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Joined: 17 Dec 2012, 08:57
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Location: Bosnia & Herzegovina
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 Post subject: Re: TES Skyrim
PostPosted: 16 Apr 2017, 18:55 
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Joined: 24 May 2015, 18:23
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