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PostPosted: 08 Nov 2014, 13:48 
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Joined: 01 Feb 2013, 06:06
Posts: 24
If you're running the latest version of SKSE and have the memory patch activated and you get a random CTD but you aren't hitting your limits on either block in MemoryBlocksLog.log, what can be deduced from this?

Is it possible to rule out certain kinds of causes like texture mods or memory leaks?


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Tomoko
PostPosted: 08 Nov 2014, 14:21 
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*sensei*

Joined: 08 Dec 2012, 23:05
Posts: 289
Three possibilities:
1) you need a ENBoost shot
2) you're running some buggy mods
3) your hardware is failing

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PostPosted: 03 Jan 2015, 16:03 
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Joined: 03 Jan 2015, 15:57
Posts: 2
hello there! this is my first post... i hope i am posting to the right thread!?

even though i have been using SKSE 1.6.16 since its release...i am unable to launch skyrim with SKSE 1.70 or 1.7.1 or even the 1.7.2 beta version...(i have tried them all and failed)

the game seems to launch fine but imidietly kills itself to desktop before it finishes loading..

my skse.ini is

[Loader]
RuntimeName=TESV.exe
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

and my skse.log is

SKSE runtime: initialize (version = 1.7.1 09200000 01D0276D4969EA54, os = 6.2 (9200))
imagebase = 00400000
runtime root = D:\Skyrim\
config path = D:\Skyrim\Data\SKSE\skse.ini
plugin directory = D:\Skyrim\Data\SKSE\Plugins\
checking plugin D:\Skyrim\Data\SKSE\Plugins\\chargen.dll
plugin D:\Skyrim\Data\SKSE\Plugins\\chargen.dll (00000001 chargen 00000002) loaded correctly
checking plugin D:\Skyrim\Data\SKSE\Plugins\\FirstPersonPlugin.dll
plugin D:\Skyrim\Data\SKSE\Plugins\\FirstPersonPlugin.dll (00000001 firstperson plugin 00000001) loaded correctly
checking plugin D:\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dll
plugin D:\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 06018195) loaded correctly
checking plugin D:\Skyrim\Data\SKSE\Plugins\\hdtHighHeelNative.dll
plugin D:\Skyrim\Data\SKSE\Plugins\\hdtHighHeelNative.dll (00000001 hdtHighHeelNative 00000001) loaded correctly
checking plugin D:\Skyrim\Data\SKSE\Plugins\\hdtPapyrusExtensions.dll
plugin D:\Skyrim\Data\SKSE\Plugins\\hdtPapyrusExtensions.dll (00000001 hdtPapyrusExtensions 00000001) loaded correctly
checking plugin D:\Skyrim\Data\SKSE\Plugins\\hdtPhysicsExtensions.dll
plugin D:\Skyrim\Data\SKSE\Plugins\\hdtPhysicsExtensions.dll (00000001 hdtPhysicsExtensions 00000001) loaded correctly
checking plugin D:\Skyrim\Data\SKSE\Plugins\\hdtSkyrimMemPatch.dll
plugin D:\Skyrim\Data\SKSE\Plugins\\hdtSkyrimMemPatch.dll (00000001 hdtSkyrimMemPatch 00000001) loaded correctly
checking plugin D:\Skyrim\Data\SKSE\Plugins\\MfgConsole.dll
plugin D:\Skyrim\Data\SKSE\Plugins\\MfgConsole.dll (00000001 Mfg Console plugin 00000002) loaded correctly
checking plugin D:\Skyrim\Data\SKSE\Plugins\\nioverride.dll
plugin D:\Skyrim\Data\SKSE\Plugins\\nioverride.dll (00000001 nioverride 00000002) loaded correctly
checking plugin D:\Skyrim\Data\SKSE\Plugins\\SafetyLoad.dll
plugin D:\Skyrim\Data\SKSE\Plugins\\SafetyLoad.dll (00000001 Safety Load plugin 00000002) loaded correctly
checking plugin D:\Skyrim\Data\SKSE\Plugins\\SexLabPlugin.dll
plugin D:\Skyrim\Data\SKSE\Plugins\\SexLabPlugin.dll (00000001 sexlab plugin 00000001) loaded correctly
checking plugin D:\Skyrim\Data\SKSE\Plugins\\showRaceMenu_preCacheKiller.dll
plugin D:\Skyrim\Data\SKSE\Plugins\\showRaceMenu_preCacheKiller.dll (00000001 ShowRaceMenu preCacheKiller plugin 00000001) loaded correctly
checking plugin D:\Skyrim\Data\SKSE\Plugins\\StorageUtil.dll
plugin D:\Skyrim\Data\SKSE\Plugins\\StorageUtil.dll (00000001 papyrusutil plugin 00000001) loaded correctly
checking plugin D:\Skyrim\Data\SKSE\Plugins\\towConversation.dll
plugin D:\Skyrim\Data\SKSE\Plugins\\towConversation.dll (00000001 F2F DLL 00000001) loaded correctly
checking plugin D:\Skyrim\Data\SKSE\Plugins\\zzEstrusUtil.dll
plugin D:\Skyrim\Data\SKSE\Plugins\\zzEstrusUtil.dll (00000001 zzEstrusUtil 00000001) loaded correctly
dispatch message (0) to plugin listeners
no listeners registered
dispatch message (1) to plugin listeners
no listeners registered
init complete
hooked dinput
dispatch message (6) to plugin listeners
no listeners registered


any help will be much apreciated...
my skyrim is the latest verion...and i also tried launching skyrim with 0 mods anabled but the problem persists...

when i revert back to sks 1.6.16 everything is fine..

but newer mods require sks 1.7.0 at least :/


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PostPosted: 03 Jan 2015, 21:27 
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*sensei*

Joined: 08 Dec 2012, 23:05
Posts: 289
Either your RaceMenu is old, or you don't need showRaceMenu_preCacheKiller.dll(it's built into nioverride or chargen in current RaceMenu versions).
hdtPapyrusExtensions.dll is probably very outdated too. It comes from one of the hdtHighHeel alpha versions.
SafetyLoad is not required anymore i believe.
What's in your papyrus?
StorageUtil.save in plugins directory can sometimes prevent game from starting properly. Try moving it somewhere and test.

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PostPosted: 03 Jan 2015, 22:44 
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Joined: 03 Jan 2015, 15:57
Posts: 2
wow that actually did it!

removing the racemenu precachekiller.dll did it!!! i also removen the hdtPapyrusExtensions.dll at the same time so it is either the one or the other :P

thank you so much sir!!!

happy new year!


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PostPosted: 05 Feb 2015, 00:18 
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Joined: 05 Feb 2015, 00:14
Posts: 1
I was told to come here for support for SKSE dump file.
Apparently skyrim keeps randomly ctd at all possible places. Just got one.

Heres my pastebin link for the dumpfile.

http://pastebin.com/RQ4PLK8V
another one, this time a lot more random (CTD in general store)
http://pastebin.com/bY5jrk5P

Could use some help. Its driving me crazy and paranoid. Tnks :(


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PostPosted: 17 Feb 2015, 11:30 
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Joined: 30 Jan 2014, 01:45
Posts: 2
ssme fixed it but I wonder how it can be adjusted only using skse ? recompiling the dll is the only way ?
---------------------
since latest skse_1_07_01 my block 1 keeps 256mb (according to MemoryBlocksLog.log) although I edited skse.ini

[General]
ClearInvalidRegistrations=1

[Display]
iTintTextureResolution=2048

[Memory]

DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

[NotPlacebo]
GiveFirstBornToSheson=1
MemBlock1=768
MemBlock2=256

I know I have to compile my own skse_steam_loader.dll

by editing skse.sln but I really dont know how.

Would it be to much to be asked for if someone could send me a pre edited file ?


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PostPosted: 18 Feb 2015, 03:49 
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Joined: 18 Feb 2015, 03:26
Posts: 1
Is this patch still needed with 1.7.2 ?

v----Thanks ENBseries ----v


Last edited by headzz on 18 Feb 2015, 07:03, edited 1 time in total.

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PostPosted: 18 Feb 2015, 03:58 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11725
Location: St.Petersburg
Latest SKSE already include it.

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I am INFP, not the brutal, godamnit.


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PostPosted: 20 Feb 2015, 12:45 
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*sensei*

Joined: 08 Dec 2012, 23:05
Posts: 289
From what i experienced, SSME is more reliable then the SKSE integrated one. No idea why.

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