skyrim

only graphic related modifications here
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Posts: 3
Joined: 30 Oct 2014, 19:17

skyrim

hey everyone ! i am new to enb series and i want to get my water look like this !http://abload.de/img/enb2014_02_1605_20_0640kud.png
now it looks like this http://www.nexusmods.com/skyrim/Images/469171/? and i use real water two and colors for enb
enb series : Kalicolas Enhanced Graphics - By Kalicola
-----------------------------------------

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_sweetfx.dll

[GLOBAL]
AdditionalConfigFile=
UseEffect=true

[FIX]
FixParallaxBugs=false
ForceFakeVideocard=false
IgnoreLoadingScreen=true
IgnoreInventory=true
FixGameBugs=true
FixSsaoWaterTransparency=true
FixSsaoHairTransparency=false
FixTintGamma=false
RemoveBlur=true

[GAME]
SpeedHack=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=32.0

[INPUT]
KeyReadConfig=8
KeyCombination=16
KeyUseEffect=123
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=4
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=false
EnableImageBasedLighting=true
EnableLens=true
EnableSunGlare=true
EnableSoftParticles=true
EnableParticleLights=true
EnableSubSurfaceScattering=true
EnableWater=true
EnableUnderwater=true
EnableCloudShadows=false
EnableVolumetricRays=false
EnableProceduralSun=false
EnableMist=false

[CAMERAFX]
LenzReflectionIntensityDay=0.02
LenzReflectionIntensityNight=0.04
LenzReflectionIntensityInteriorDay=0.03
LenzReflectionIntensityInteriorNight=0.03
LenzReflectionPowerDay=0.5
LenzReflectionPowerNight=0.5
LenzReflectionPowerInteriorDay=0.5
LenzReflectionPowerInteriorNight=0.5

[BLOOM]
Quality=2
AmountDay=0.4
AmountNight=0.4
AmountInteriorDay=0.5
AmountInteriorNight=0.5
ContrastDay=1.0
ContrastNight=1.0
ContrastInteriorDay=1.0
ContrastInteriorNight=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
IgnoreWeatherSystem=false
AmountSunrise=1.0
AmountSunset=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountSunset=1.0

[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=true
SamplingQuality=2
SamplingRange=0.2
FadeFogRangeDay=2.0
FadeFogRangeNight=2.0
FadeFogRangeInteriorDay=2.0
FadeFogRangeInteriorNight=2.0
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=1
FilterType=1
AOAmount=1.0
AOAmountInterior=1.0
ILAmount=2.75
ILAmountInterior=2.75
AOMixingType=2
AOMixingTypeInterior=2
AOIntensity=1.0
AOIntensityInterior=1.0
AOType=2
UseComplexAmbientOcclusion=true
SamplingPrecision=2
EnableSupersampling=false
UseAmbientIndirectLighting=false
FadeFogRange=1.0
EnableComplexFilter=true
ILType=0
EnableDenoiser=true

[SKYLIGHTING]
Quality=2
FilterQuality=2
AmbientMinLevel=0.3
IgnoreWeatherSystem=false
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.1
DetectorLevelCurve=1.0
DetectorOldVersion=false

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.001
AdaptationTime=0.5
AdaptationMin=0.01
AdaptationMax=10.0

[ENVIRONMENT]
DirectLightingIntensityDay=2.25
DirectLightingIntensityNight=2.5
DirectLightingIntensityInteriorDay=0.0
DirectLightingIntensityInteriorNight=0.0
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0

SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierDay=1.001
SpecularPowerMultiplierNight=1.001
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0

AmbientLightingIntensityDay=2.0
AmbientLightingIntensityNight=1.25
AmbientLightingIntensityInteriorDay=0.5
AmbientLightingIntensityInteriorNight=1.13
AmbientLightingCurveDay=2.0
AmbientLightingCurveNight=0.5
AmbientLightingCurveInteriorDay=1.0
AmbientLightingCurveInteriorNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0

PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.0
PointLightingIntensityInteriorDay=0.6
PointLightingIntensityInteriorNight=1.25
PointLightingCurveDay=1.0
PointLightingCurveNight=1.25
PointLightingCurveInteriorDay=0.7
PointLightingCurveInteriorNight=0.7
PointLightingDesaturationDay=0.5
PointLightingDesaturationNight=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0

FogColorMultiplierDay=0.5
FogColorMultiplierNight=1.0
FogColorMultiplierInteriorDay=0.0
FogColorMultiplierInteriorNight=0.0
FogColorCurveDay=1.0
FogColorCurveNight=1.0
FogColorCurveInteriorDay=0.7
FogColorCurveInteriorNight=0.7

ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
IgnoreWeatherSystem=false
DirectLightingIntensitySunrise=1.0
DirectLightingIntensitySunset=1.0
DirectLightingCurveSunrise=1.0
DirectLightingCurveSunset=1.0
DirectLightingDesaturationSunrise=0.0
DirectLightingDesaturationSunset=0.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierSunset=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierSunset=1.0
SpecularFromLightSunrise=0.0
SpecularFromLightSunset=0.0
AmbientLightingIntensitySunrise=1.0
AmbientLightingIntensitySunset=1.0
AmbientLightingCurveSunrise=1.0
AmbientLightingCurveSunset=1.0
AmbientLightingDesaturationSunrise=0.0
AmbientLightingDesaturationSunset=0.0
AmbientColorFilterAmountSunrise=0.0
AmbientColorFilterAmountDay=0.0
AmbientColorFilterAmountSunset=0.0
AmbientColorFilterAmountNight=0.0
AmbientColorFilterAmountInteriorDay=0.0
AmbientColorFilterAmountInteriorNight=0.0
AmbientColorFilterTopSunrise=1, 1, 1
AmbientColorFilterTopDay=1, 1, 1
AmbientColorFilterTopSunset=1, 1, 1
AmbientColorFilterTopNight=1, 1, 1
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=1, 1, 1
AmbientColorFilterMiddleSunrise=0, 0, 0
AmbientColorFilterMiddleDay=0, 0, 0
AmbientColorFilterMiddleSunset=0, 0, 0
AmbientColorFilterMiddleNight=0, 0, 0
AmbientColorFilterMiddleInteriorDay=0, 0, 0
AmbientColorFilterMiddleInteriorNight=0, 0, 0
AmbientColorFilterBottomSunrise=1, 1, 1
AmbientColorFilterBottomDay=1, 1, 1
AmbientColorFilterBottomSunset=1, 1, 1
AmbientColorFilterBottomNight=1, 1, 1
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=1, 1, 1
PointLightingIntensitySunrise=1.0
PointLightingIntensitySunset=1.0
PointLightingCurveSunrise=1.0
PointLightingCurveSunset=1.0
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationSunset=0.0
ParticleLightsIntensitySunrise=1.0
ParticleLightsIntensityDay=1.0
ParticleLightsIntensitySunset=1.0
ParticleLightsIntensityNight=1.0
ParticleLightsIntensityInteriorDay=1.0
ParticleLightsIntensityInteriorNight=1.0
FogColorMultiplierSunrise=1.0
FogColorMultiplierSunset=1.0
FogColorCurveSunrise=1.0
FogColorCurveSunset=1.0
ColorPowSunrise=1.0
ColorPowSunset=1.0

[SKY]
Enable=true
DisableWrongSkyMath=true

StarsIntensity=1.21
StarsCurve=0.1

AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.0

CloudsIntensityDay=1.5
CloudsIntensityNight=2.000001
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveDay=3.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0

GradientIntensityDay=1.000001
GradientIntensityNight=1.000001
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationDay=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0

GradientTopIntensityDay=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveDay=1.0
GradientTopCurveNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0

GradientMiddleIntensityDay=1.25
GradientMiddleIntensityNight=1.25
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0

GradientHorizonIntensityDay=2.0
GradientHorizonIntensityNight=2.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0

SunIntensity=6.0
SunDesaturation=0.0
SunCoronaIntensity=0.001
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0

MoonIntensity=10.0
MoonCurve=0.5
MoonDesaturation=0.18

CloudsEdgeClamp=1.0
CloudsEdgeIntensity=1.0
IgnoreWeatherSystem=false
CloudsIntensitySunrise=1.0
CloudsIntensitySunset=1.0
CloudsCurveSunrise=1.0
CloudsCurveSunset=1.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationSunset=0.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsEdgeFadeRange=1.0
CloudsEdgeMoonMultiplier=4.0
GradientIntensitySunrise=1.0
GradientIntensitySunset=1.0
GradientDesaturationSunrise=0.0
GradientDesaturationSunset=0.0
GradientTopIntensitySunrise=1.0
GradientTopIntensitySunset=1.0
GradientTopCurveSunrise=1.0
GradientTopCurveSunset=1.0
GradientMiddleIntensitySunrise=1.0
GradientMiddleIntensitySunset=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveSunset=1.0
GradientHorizonIntensitySunrise=1.0
GradientHorizonIntensitySunset=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveSunset=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 0.996, 0.996
SunGlowIntensitySunrise=0.0
SunGlowIntensityDay=0.0
SunGlowIntensitySunset=0.0
SunGlowIntensityNight=0.0
SunGlowIntensityInteriorDay=0.0
SunGlowIntensityInteriorNight=0.0
SunGlowHazinessSunrise=0.0
SunGlowHazinessDay=0.0
SunGlowHazinessSunset=0.0
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.0
SunGlowHazinessInteriorNight=0.0
MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityNight=1.0
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonCurveSunrise=1.0
MoonCurveDay=1.0
MoonCurveSunset=1.0
MoonCurveNight=1.0
MoonCurveInteriorDay=1.0
MoonCurveInteriorNight=1.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0

[OBJECT]
SubSurfaceScatteringMultiplierDay=0.1
SubSurfaceScatteringMultiplierNight=0.3
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDay=2.0
SubSurfaceScatteringPowerNight=2.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerSunset=1.0

[VEGETATION]
SubSurfaceScatteringMultiplierDay=0.3
SubSurfaceScatteringMultiplierNight=0.3
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerSunset=1.0

[LIGHTSPRITE]
IntensityDay=0.0
IntensityNight=0.0
IntensityInteriorDay=0.0
IntensityInteriorNight=0.0
CurveDay=1.1
CurveNight=1.1
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=1.0
CurveSunset=1.0

[WINDOWLIGHT]
IntensityDay=5.0
IntensityNight=5.0
IntensityInteriorDay=6.0
IntensityInteriorNight=6.0
CurveDay=1.0
CurveNight=1.0
CurveInteriorDay=0.5
CurveInteriorNight=0.5
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=1.0
CurveSunset=1.0

[VOLUMETRICFOG]
IntensityDay=1.5
IntensityNight=1.4
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDay=0.7
CurveNight=0.7
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
IgnoreWeatherSystem=false
EnableShadows=true
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=1.0
CurveSunset=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceSunset=1.0
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0

[FIRE]
IntensityDay=2.5
IntensityNight=15.0
IntensityInteriorDay=1.5
IntensityInteriorNight=8.0
CurveDay=1.0
CurveNight=0.8
CurveInteriorDay=0.9
CurveInteriorNight=1.0
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=1.0
CurveSunset=1.0
AdditiveBlending=true

[COLORCORRECTION]
UsePaletteTexture=false
Brightness=1.5
GammaCurve=1.0
UseProceduralCorrection=false

[SHADOW]
ShadowCastersFix=true
ShadowQualityFix=true
DetailedShadowQuality=-1
UseBilateralShadowFilter=true
ShadowFilterQuality=0
ShadowBlurRange=1.0
IgnoreWeatherSystem=false
ShadowBlurRangeInterior=2.0

[DEPTHOFFIELD]
FadeTime=0.2
IgnoreWeatherSystem=false
Quality=-1

[RAYS]
SunRaysMultiplier=0.2
IgnoreWeatherSystem=false
SunRaysMultiplierSunrise=2.0
SunRaysMultiplierDay=2.0
SunRaysMultiplierSunset=2.0
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4

[REFLECTION]
Quality=-1
FilterQuality=0
FilterBluriness=1.0
SizeScale=0.5
SourceTexturesScale=0.35
Amount=2.0
Power=0.8
GlosinessMin=0.0
GlosinessMax=0.5
EnableDenoiser=true
DenoiserType=0
EnableSupersampling=false
ExteriorEnable=true
InteriorEnable=true
IgnoreWeatherSystem=false

[ANTIALIASING]
EnableEdgeAA=false

[PARTICLE]
IntensityDay=1.0
IntensityNight=1.0
IntensityInteriorDay=0.8
IntensityInteriorNight=0.8
LightingInfluenceDay=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
LightingInfluenceInterior=1.0
LightingInfluenceNight=1.0
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensitySunset=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceSunset=1.0

[WATER]
FixTransparensity=true
IgnoreWeatherSystem=false
EnablePreCache=true
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableShadow=true
EnableVolumetricShadow=true
EnableLighting=true
EnableSelfReflection=true
EnableDisplacement=false
DisplacementQuality=-1
DisplacementFilterQuality=-1
ShadowQuality=0
EnableShadowNoise=false
ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=1.0
SunSpecularMultiplier=1.0
SunScatteringMultiplier=1.0
SunLightingMultiplier=0.3
WetMultiplier=1.0
WavesAmplitudeSunrise=1.5
WavesAmplitudeDay=1.5
WavesAmplitudeSunset=1.5
WavesAmplitudeNight=1.5
WavesAmplitudeInteriorDay=1.5
WavesAmplitudeInteriorNight=1.0
Muddiness=1.0

[IMAGEBASEDLIGHTING]
AdditiveAmountDay=0.0
AdditiveAmountNight=0.0
MultiplicativeAmountDay=0.5
MultiplicativeAmountNight=0.5
ReflectiveAmountDay=0.1
ReflectiveAmountNight=0.1
IgnoreWeatherSystem=false
AdditiveAmountSunrise=0.05
AdditiveAmountSunset=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1

[RAIN]
Enable=false
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=1.0
MotionTransparency=0.0
IgnoreWeatherSystem=false
[WEATHER]
EnableMultipleWeathers=true
[TIMEOFDAY]
Enable=true
DawnDuration=2.0
SunriseTime=7.5
DayTime=13.0
SunsetTime=18.5
DuskDuration=2.0
NightTime=1.0
[LENS]
IgnoreWeatherSystem=false
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
[EYES]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
[SUBSURFACESCATTERING]
IgnoreWeatherSystem=false
EnableTextureAlpha=true
Quality=1
Radius=3.0
Amount=0.5
EpidermalAmount=1.0
SubdermalAmount=1.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.85
EpidermalMix=0.3
SubdermalMix=0.3
SubdermalTranslucency=0.3
SubdermalPhase=0.0
[UNDERWATER]
IgnoreWeatherSystem=false
EnableDispersion=true
EnableParallax=false
EnableDisplacement=false
EnableSilhouette=false
EnableBlurring=false
EnableReflection=true
EnableShadow=false
ShadowQuality=2
DispersionAmount=1.0
ReflectionAmount=1.0
TransparencyFade=1.0
TransparencyCurve=1.0
DeepnessFade=1.0
DeepnessDarkening=0.5
TintAmount=1.0
TintFade=1.0
SunScatteringMultiplier=1.0
[CLOUDSHADOWS]
IgnoreWeatherSystem=false
EnableAtNight=false
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
[VOLUMETRICRAYS]
IgnoreWeatherSystem=false
Quality=2
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
[PROCEDURALSUN]
IgnoreWeatherSystem=false
Size=1.0
EdgeSoftness=0.4
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
[MIST]
IgnoreWeatherSystem=false
EnableAnchors=false
ColorFromEnvironmentFog=0.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0



help me pLS !

Offline
*master*
Posts: 107
Joined: 19 Mar 2014, 02:11

Re: skyrim

Water is very difficult to play with. Not due to enb series persay, rather due to how many factors impact it's color and overall look.

I would say keep playing till you get as close as possible. But the person who captured that water originally edits their enb for each screen capture.

Offline
User avatar
*sensei*
Posts: 446
Joined: 17 Apr 2014, 22:12
Location: Schweden

Re: skyrim

Increase FrennelMin. That will brighten the water.
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