FNV Enhanced Shaders FX - WIP - ENB 118

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*blah-blah-blah maniac*
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Re: FNV Enhanced Shaders FX - WIP - ENB 116

@jiofsd

Not sure why that would be. At 0.1, almost everything should produce the anamorphic lens flare...
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Re: FNV Enhanced Shaders FX - WIP - ENB 116

I think I may know why- ATI card :roll: . It seems the palette is the only thing that changes on f12

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*sensei*
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Re: FNV Enhanced Shaders FX - WIP - ENB 116

Working perfectly for me on ATI 7870.
Make sure to force nvidia.

x2tuna

Re: FNV Enhanced Shaders FX - WIP - ENB 116

Flare lens effect is only making bugs for me(I'm using force Nvidia mode and my graphic card is AMD Radeon 6630M). It ocassionally black out few seconds in NVinterior mod's lighting condition. How do I stop this? I like ESFX-enb116, the preset is pretty good with Project Reality's lighting schemes, but the lens effect gives me headache. And when will you publish ESFX118? I'm so much looking forward to seeing it.

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Re: FNV Enhanced Shaders FX - WIP - ENB 116

Ok folks, so here's my WIP for ENB 118.

FIRST OFF: As noted by Boris, multisampling AA is NOT supported with this version -- it will give you a grey screen.
I have included SMAA Injector in the package to help alleviate this issue, otherwise you can use some form of FXAA or SSAA if you prefer.

Effects Include:
- Enhanced Bloom
- SSAO/SSIL
- Bokeh Depth of Field by Matso
- ENB Dynamic Lens Flare
- Anamorphic Lens Flare by Matso
- Adaptation and color correction
- Animated film grain (i.e. not static)
- Custom hexagonal sunsprite effect texture
- Custom Palette Texture
- SMAA Injector by mrhaandi

Fallout 3/NV Launcher Settings:
- Enable 'HDR' lighting - REQUIRED
- Disable Multisampling Antialiasing (MSAA). See note on SMAA Injector above.
- Disable Water Displacement - Otherwise you may see bugs with objects in water
- Disable Anisotropic Filtering - this is also handled by ENB. You can set the amount in enbseries.ini: MaxAnisotropy=X

Known Issues:
- No MSAA compatibility, as discussed above
- Water-displacement rendering bug, as discussed above
- SSAO effect can sometimes be seen 'through' hands/weapons in first-person mode

Will upload some new screenshots when I get a chance here...
Attachments
FNV_ESFX_ENB_118c.zip
FNV ESFX Preview 7 - ENB 118
(583.62 KiB) Downloaded 180 times
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Re: FNV Enhanced Shaders FX - WIP - ENB 118

Some screens with my new FNV ESFX config for ENB 118:

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RinGuy

Re: FNV Enhanced Shaders FX - WIP - ENB 118

This can't be right, no matter what time of day it is ALWAYS extremely dull and washed out (except for nights which are pitch black, which I happen to like actually), any advice? I am using some mods over this like Nevada Skies, but I would assume that it would work along with this shader. (I'm almost certain it's even more grey most of the time)Image
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