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PostPosted: 31 Dec 2016, 15:26 
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Joined: 31 Dec 2016, 15:07
Posts: 1
Hello everyone,
as you know there is a new version of ENB which is v1.3, but you need to configure it manually.
so i took an old moded version and combine it with the latest version and try it.
no issues appeared, also the crash when you press alt+tab has been solved.

so what you need to do?

first download the v1.3 of enb here :
http://enbdev.com/patch_re5_v1_3.htm

second create two .txt files in your 'shaderinput' folder,
the first .txt file name should be 'psh02F0C447.txt' and past these codes inside it:
Code:
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D PointSampler0;
//   sampler2D TableSampler;
//   float4x4 gXfConversionMatrix;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   gXfConversionMatrix c48      3
//   TableSampler        s0       1
//   PointSampler0       s1       1
//
//
// Default values:
//
//   gXfConversionMatrix
//     c48  = { 0, 0, 0, 0 };
//     c49  = { 0, 0, 0, 0 };
//     c50  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c0, 1, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_2d s0
    dcl_2d s1
    mov r0.y, c0.y
    texld_pp r1, v0, s1
    mad_pp r2, r1.xyzx, c0.xxxy, c0.yyyx
    mov_pp oC0.w, r1.w
    dp4_pp r0.x, r2, c48
    texld_pp r0, r0, s0
    mov_pp oC0.x, r0.x
    dp4_pp r0.x, r2, c49
    dp4_pp r1.x, r2, c50
    mov r0.y, c0.y
    texld_pp r0, r0, s0
    mov_pp oC0.y, r0.y
    mov r1.y, c0.y
    texld_pp r0, r1, s0
    mov_pp oC0.z, r0.z

// approximately 15 instruction slots used (4 texture, 11 arithmetic)
 

the second file should be named as 'pshCBF350A4.txt' and past these codes inside it:
Code:
//green filter removing shader (replacement)
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D PointSampler0;
//   sampler2D TableSampler;
//   float4x4 gXfConversionMatrix;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   gXfConversionMatrix c48      3
//   TableSampler        s0       1
//   PointSampler0       s1       1
//
//
// Default values:
//
//   gXfConversionMatrix
//     c48  = { 0, 0, 0, 0 };
//     c49  = { 0, 0, 0, 0 };
//     c50  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c0, 1, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_2d s0
    dcl_2d s1
/*    mov r0.y, c0.y
    texld r1, v0, s1
    mad r2, r1.xyzx, c0.xxxy, c0.yyyx
    mov oC0.w, r1.w
    dp4 r0.x, r2, c48
    texld r0, r0, s0
    mov oC0.x, r0.x
    dp4 r0.x, r2, c49
    dp4 r1.x, r2, c50
    mov r0.y, c0.y
    texld r0, r0, s0
    mov oC0.y, r0.y
    mov r1.y, c0.y
    texld r0, r1, s0
    mov oC0.z, r0.z
*/
    texld r0, v0, s1
    mov oC0.xyz, r0


and that is all, run the game and enjoy it :)

DECLAIMER : i am not the owner of any of these files, i just copied it and post it here.


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Tomoko
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