enb for MTA (gta sa MP)

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Benox.exe

enb for MTA (gta sa MP)

Hi ! I know alot like samp and the enb author also try to make a working enb with samp, but alot don't know MTA (multi theft auto)
MTA is the best gta sa MP, because of his scripting language , the LUA, many things are possible in MTA and not in samp.
With MTA you can custom alot of things for your server and players will download them , add new cars , new audio , new pictures , new models and also new graphic effect like enb called shaders working on High Level Shader Language (HLSL) .fx , the server can custumize it and all the client (players) will have it.

I just want to share my enb config that I use for MTA, but of course you can use it for gta sa solo.
enb used : enb serie 0.075c2

config :

Code: Select all

[PROXY]
EnableProxyLibrary=1
InitProxyFunctions=1
ProxyLibrary=d3d9_2.dll
[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=0
AdditionalConfigFile=enbseries2.ini
UseMRTRendering=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=0
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=36
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=120
[REFLECTION]
ReflectionPower=17
ChromePower=8
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=10
UseLowResReflection=0
ReflectionSinglePass=0
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=1
[BLOOM]
BloomPowerDay=1
BloomFadeTime=800
BloomConstantDay=1
BloomQuality=0
BloomScreenLevelDay=50
BloomCurveDay=-3
BloomPowerNight=2
BloomConstantNight=5
BloomCurveNight=2
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=58
BloomAdaptationMultiplier=8
BloomAllowOversaturation=0
BloomMaxLimit=65
[SSAO]
UseFilter=0
OcclusionQuality=0
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-55
GammaCurveDay=-1
GammaCurveNight=5
ColorSaturationDay=-2
ColorSaturationNight=0.8
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=30
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=80
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=2
UseShadowFilter=0
FilterQuality=0
ShadowBlurRange=5
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=16
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=0
MotionBlurRotation=20
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=50
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=50
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=2
DOFFocusRange=87
DOFBlurinessRange=1.5
I use ultrathing in combination to get a good speed blur effect (blur tunnel)
so just remove the ProxyLibrary.
Notes :

The good original thing :
-On this enb when you have the sun or bright area in your screen the color are reduced to get a blind effect
When its dark the color are more powerful so you can get nice glow effect on night and sunset time.

The bad thing :
-On this enb you have some problem with too dark night and too bright auto reflective bumps, but looks like a problem with this enb, I try many time to delete this problem -.-


I play MTA for his race gamemod so there is some pics of this enb in MTA race gamemod on my local server :

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