Opethfeldt ENB config

share your configuration files
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Posts: 25
Joined: 03 Mar 2012, 11:13

Re: Opethfeldt ENB config

@Opethfeldt:
I don't know why I've delayed the trying of your preset. I was a fool.
Just amazing. Thank you.
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Posts: 184
Joined: 06 Jan 2012, 06:00

Re: Opethfeldt ENB config

^^^ you're welcome.

I will upload a new version maybe tomorrow. Here are a lot of screens, i doubt it will change.
--Edited
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Last edited by Opethfeldt on 25 Mar 2012, 03:04, edited 1 time in total.
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Opethfeldt ENB v7

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Joined: 20 Feb 2012, 17:03

Re: Opethfeldt ENB config

Checking everyday to see your new config uploaded.

Thank you you have made the game much much more enjoyable

Mads

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Re: Opethfeldt ENB config

maddalena wrote:Checking everyday to see your new config uploaded.

Thank you you have made the game much much more enjoyable

Mads
Updated, check the first page ;)
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Opethfeldt ENB v7

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Joined: 20 Feb 2012, 17:03

Re: Opethfeldt ENB config

Great work.

Watched The Walking Dead Season 2 and the balance and colours were very similar.

For people that don't get the same look as the screenshots...

Adjust the Gamma setting in Mydocs/games/skyrimprefs.ini
Adjust the brightness setting ingame.

Whatever ENB you use these two basic settings will upset the look unless you have a fiddle and play.

It may be obvious to the ENB specialists here but its not mentioned anywhere.

andythebomb

Re: Opethfeldt ENB config

Opethfeldt what other mods are you running to get your game to look like that?

Its just amazing it has almost a smooth claymation like look to it and the saturation on the colors is perfect!
Are you perhaps running any lighting mods?

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Re: Opethfeldt ENB config

andythebomb wrote:Opethfeldt what other mods are you running to get your game to look like that?

Its just amazing it has almost a smooth claymation like look to it and the saturation on the colors is perfect!
Are you perhaps running any lighting mods?
Well the smooth look is from ENB only. But here is the main mods I use:
-For vegetation, just vanilla, except that bark texture from vurt's.
-For faces in general, Xenius Character Enhancement and for females "Beauty Faces" by neKros. And Natural Eyes.
-Textures in general are from Official HD pack, except potions, some basic weapons from that weapon retexture project or something like that.
-Static mesh improvement.
-Lighting mods, apart from ENB, "Realistic lighting with customization" (included), the vanilla preset, just to adjust the sunlight power (actually the only editable value that work with ENB, Sunlightscale), and Dark dungeons by Mindflux to force the game to use night lighting in dungeons. And now FXAA in the new preset that I present in the next screnshots :P


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Opethfeldt ENB v7

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Joined: 02 May 2013, 12:33

Re: Opethfeldt ENB config

Hey, Opethfeldth

Can you give me a link for v5 if you still have it? Because the v6 uses a fxaa injector which I really don't like using. The link of v5 on nexus is already deleted, that's why.

Best regards,
RedFog

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Joined: 27 Jan 2012, 13:42

Re: Opethfeldt ENB config

Hope Opeth don't mind, but here's as far as I'm aware the last version that didn't use FXAA: click. Long live the king!

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Joined: 05 Aug 2013, 16:38

Re: Opethfeldt ENB config

Hey, I downloaded the mod with enb .117 and no other lighting mods and in the day time it gets so bright I cant see textures. Do you know how to fix this?
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