[Main] ; Enables a visible body when in first person bEnableFirstPersonBody=0 ; Enables the head bob when in first person ; Note: This overrides the camera position and may not be as compatible with some animations bEnableHeadBob=0 bEnableHeadBobMounted=0 bEnableHeadBobWerewolf=0 ; Enables shadows on the player when in first person bFirstPersonShadows=0 ; Adjusts the first person camera height to match your character's race scale bAdjustPlayerScale=0 ; Enables smooth animation transitions but also adds inertia when moving bSmoothAnimationTransitions=0 ; Fixes the oddly positioned torch when sitting in first person bFixTorchWhenSitting=0 ; Fixes the missing hands when reading an Elder Scroll bFixReadingElderScroll=0 ; Hides the body during the Skyrim Intro bFixSkyrimIntro=0 ; Enables compatibility with 360 animations mods bFix360Animations=0 fDetect360AnimDegrees=20.0 ; Enables settings for changing fov bEnableFOVOverride=1 ; Settings for changing fov fFirstPersonFOV=64.9 fFirstPersonFOVMounted=64.0 fFirstPersonFOVWerewolf=64.0 fThirdPersonFOV=65.1 ; Enables first person during events where the game normally switches to third person bFirstPersonSitting=0 bFirstPersonCrafting=0 bFirstPersonMounted=0 bFirstPersonWerewolf=0 bFirstPersonKillmove=0 bFirstPersonKillmoveBow=0 bFirstPersonKnockout=0 bFirstPersonDeath=0 bFirstPersonCannibal=0 bFirstPersonVampireFeed=0 ; Enable settings for changing fNearDistance bEnableNearDistanceOverride=0 ; Settings for changing fNearDistance ; Decreasing these settings reduces camera clipping but may make mountains flicker fNearDistanceFirstPerson=15.0 fNearDistanceThirdPerson=15.0 fNearDistanceSitting=15.0 fNearDistanceCrafting=5.0 fNearDistanceMounted=10.0 fNearDistanceMountTransition=5.0 fNearDistanceWerewolf=10.0 fNearDistanceKillmove=10.0 fNearDistanceKillmoveBow=10.0 fNearDistanceKnockout=5.0 fNearDistanceDeath=5.0 fNearDistanceCannibal=15.0 fNearDistanceVampireFeed=15.0 ; Sets the maximum angle you can look down while sitting ; Valid values between 0 to 90, Game Default: 40 fSittingMaxLookingDownOverride=70.0 ; Sets the maximum angle you can look down during mounted combat ; Valid values between 0 to 90, Game Default: 30 fMountedMaxLookingDownOverride=60.0 ; Sets the maximum angle you can look down while dragon riding ; Valid values between 0 to 90, Game Default: 70 fFlyingMountedMaxLookingDownOverride=70.0 ; Sets camera position relative to the head node ; Note: Only moves the camera if head bob is enabled, otherwise moves the body fCameraPosX=0.0 fCameraPosY=14.0 fCameraPosZ=6.0 ; Sets the camera position when mounted fMountedCameraPosX=0.0 fMountedCameraPosY=2.0 fMountedCameraPosZ=6.0 ; Sets the camera position for werewolf fWerewolfCameraPosX=0.0 fWerewolfCameraPosY=14.0 fWerewolfCameraPosZ=6.0 ; Moves the body in first person to adjust the camera height fCameraHeightOffset=0.0 ; Enables the head node when in first person (may make hair visible) bEnableHeadFirstPerson=0 bEnableHeadFirstPersonMounted=0 bEnableHeadFirstPersonWerewolf=0 ; Hides the bow on back when in first person for mod compatibility bHideBowFirstPerson=0 ; Forces the camera to stay in 1st person if the view is switched to 3rd person other than by pressing the Switch POV Key ; Can be used to increase compatibility with animation mods (FNIS) but there may be bugs bForceFirstPersonCamera=0 ; Forces the camera to stay in 1st person during 3rd person only sitting animations added by some mods ; Requires bForceFirstPersonCamera to be enabled bForceFirstPersonSitting=0 ; Enables experimental third person arms when in first person bUseThirdPersonArms=0 bUseThirdPersonArmsBow=0